Andy, neutral female argonian Feminist -|--+--- .......| |......| |......| |..@...| ...@...| |....b-- |....| |....| |....| |....| ------ [Andy the Rebel Woman] St7 Dx15 Co10 In7 Wi3 Ch10 FemArgFemNeu Dlvl:1 G0 HP17(17) Pw12(12) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female argonian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 81% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 20% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: crossbow (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42677 Monster spawn increase reached its maximum at turn 118425 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5798122 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: triah sephirah (freq bonus 8) The monster species that spawned more often: damaged arcadian avenger (freq bonus 16) The monster species that spawned more often: plausible threshing (freq bonus 16) The monster species that spawned more often: Baeran (freq bonus 54) The monster species that spawned more often: yaki mochi (freq bonus 12) The monster species that spawned more often: chevalier (freq bonus 14) The monster species that spawned more often: lethe force patch (freq bonus 15) The monster species that spawned more often: speed photon (freq bonus 6) The monster species that spawned more often: gibberling (freq bonus 5) The monster species that spawned more often: Dispator (freq bonus 6) The monster species that spawned more often: petty dour rat (freq bonus 16) The monster species that spawned more often: secret car (freq bonus 36) The monster species that spawned more often: shock turret (freq bonus 8) The monster species that spawned more often: pack dog (freq bonus 10) The monster species that spawned more often: sustainment faultlessly (freq bonus 18) The monster species that spawned more often: Daughter Lilith (freq bonus 24) The monster species that spawned more often: grandly tautology (freq bonus 5) The monster species that spawned more often: jamming broiling (freq bonus 24) The monster species that spawned more often: master medium wall (freq bonus 9) The monster species that spawned more often: ski-jir (freq bonus 12) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 6) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 6) The monster species that never randomly spawned: nonsense lobster The monster species that never randomly spawned: borborygmatic coruscative The monster species that never randomly spawned: super trapdoor spider The monster species that never randomly spawned: levitation apostrophize The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: dream force patch The monster species that never randomly spawned: hellrat The monster species that never randomly spawned: green slame The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: green snake The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 15) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 29) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 5) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 33) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 17) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 13) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 29) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 10) Next attribute increase check would have come at turn 910 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having sickness resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (327) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (area boots) Scrolls scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (KAME HAME HA) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of cure (JE SUIS COVFEFE) * scroll of extra healing (PHORPHORBA BAIBO PHORBORBA) * scroll of greater mana restoration (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Tools leather leash (leash) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.