Andy, chaotic female incantifier Feminist --- -- ..#.| #@.| ...@| ----.- [Andy the Rebel Woman] St12 Dx15 Co10 In5 Wi6 Ch17 FemIncFemCha Dlvl:1 G0 HP17(17) Pw10(10) AC-1 Xp1/0 T1 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female incantifier Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: free action You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 269 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: axe (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104630 Monster spawn increase reached its maximum at turn 232502 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6679064 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: nemese (freq bonus 16) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 38) The monster species that spawned more often: ring trove (freq bonus 54) The monster species that spawned more often: horadrim ancestor (freq bonus 69) The monster species that spawned more often: associatively iodinating palladia (freq bonus 108) The monster species that spawned more often: big disenchanter (freq bonus 38) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 19) The monster species that spawned more often: resignation distributive (freq bonus 136) The monster species that spawned more often: fiendish warlock (freq bonus 18) The monster species that spawned more often: inertia patch (freq bonus 324) The monster species that spawned more often: Julchen (freq bonus 38) The monster species that spawned more often: migo empress (freq bonus 38) The monster species that spawned more often: grim ward turret (freq bonus 18) The monster species that spawned more often: RNG Kchief (freq bonus 76) The monster species that spawned more often: deworm pointlessly (freq bonus 50) The monster species that spawned more often: real gravity hound (freq bonus 57) The monster species that spawned more often: zombified dog (freq bonus 63) The monster species that spawned more often: card warp patch (freq bonus 216) The monster species that spawned more often: shan (freq bonus 17) The monster species that spawned more often: water mushroom (freq bonus 36) The monster species that spawned more often: inhere raddling (freq bonus 38) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 5) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 10) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 7) The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: benzedrine ultrafiltration The monster species that never randomly spawned: swearing nymph The monster species that never randomly spawned: Grandmaster Archon The monster species that never randomly spawned: undead balrog The monster species that never randomly spawned: water warp patch The monster species that never randomly spawned: asshole ant The monster species that never randomly spawned: gnome queen The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: giant cockatflayer eellich The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 38) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 12) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 17) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 22) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 11) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 12) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fear resistance (0) You were prevented from having free action (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (343) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (riding boots) Scrolls scroll of healing (MOMOMO MELASOUT PEU PHRE) scroll of mana (ENEMATZU MEMALEZU) scroll of phase door (ABDA) scroll of standard id (MOMMYXOMUHU) scroll of cure (ZESE PLASHCH) * scroll of extra healing (QUICKER USED THE STUNT OF ELF) * scroll of greater mana restoration (MOVE RISED SLOW) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of black glass (black) worthless piece of yellowish brown glass (yellowish brown) orthoclase stone (yellow) loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 2000 points, Since you escaped early, the score list will not be checked.