Andy, neutral female unicorn Feminist --+------+--------- |.................| |.................| |....@......o.....| |.....@..{........+ ------------------- [Andy the Rebel Woman] St14 Dx5 Co11 In6 Wi5 Ch14 FemUniFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female unicorn Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: see invisible You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 44% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: body spells (turn 181) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124521 Monster spawn increase reached its maximum at turn 296181 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 646690 The monster class that cannot be genocided was kobold The monster class that was spawned more often: wraith (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: time traveler (freq bonus 4) The monster species that spawned more often: conjured predator (freq bonus 12) The monster species that spawned more often: Gunter (freq bonus 4) The monster species that spawned more often: bagman intently (freq bonus 12) The monster species that spawned more often: Glareth (freq bonus 12) The monster species that spawned more often: crazy chemist (freq bonus 4) The monster species that spawned more often: snow ant (freq bonus 24) The monster species that spawned more often: homosexual emplaning (freq bonus 6) The monster species that spawned more often: moldy spore (freq bonus 12) The monster species that spawned more often: crapdog (freq bonus 9) The monster species that spawned more often: young adult orange dragon (freq bonus 20) The monster species that spawned more often: large mimic (freq bonus 12) The monster species that spawned more often: gold draconian (freq bonus 36) The monster species that spawned more often: fallen shaman (freq bonus 6) The monster species that spawned more often: flying piercer (freq bonus 16) The monster species that spawned more often: baby gryphon (freq bonus 3) The monster species that spawned more often: nondescript spore (freq bonus 8) The monster species that spawned more often: ghostly sentai (freq bonus 6) The monster species that spawned more often: periodontia intermarrying (freq bonus 36) The monster species that spawned more often: mussier conformism (freq bonus 20) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster species that never randomly spawned: solid force patch The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: yellow laser The monster species that never randomly spawned: venomous potato The monster species that never randomly spawned: undead colony The monster species that never randomly spawned: white slime The monster species that never randomly spawned: prick bear The monster species that never randomly spawned: nexus patch The monster species that never randomly spawned: merchuck The monster species that never randomly spawned: warty warp patch The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 19) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 145) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 106) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 5) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 6) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 4) Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having see invisible (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (68) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (winter stilettos) Scrolls scroll of healing (ECNETOPINMO) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (ATTACK BY THROW A GOLD COIN) scroll of standard id (WHAT THE FUCK IS THIS) scroll of cure (PROKLINJATI SVOJ ZIVOT) * scroll of extra healing (FLOW AND WAVE MOVES IS MORE POWER) * scroll of greater mana restoration (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.