Andy, lawful female khajiit Feminist -------- ......--- -@@....| #|.....| .....| ....| ..--- --- [Andy the Rebel Woman] St11 Dx8 Co12 In8 Wi5 Ch11 FemKhaFemLaw+AM Dlvl:1 G0 HP17(17) Pw12(12) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female angbander mazewalker khajiit Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: reflection You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 784 Monsters only dropped their musable items with 94% chance Book drop chance was reduced to 89% Scroll drop chance was reduced to 67% Potion drop chance was reduced to 96% Monster death drops spawned with only 51% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polearms (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36790 Monster spawn increase reached its maximum at turn 83091 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 742395 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 14) The monster species that spawned more often: loathing slim (freq bonus 28) The monster species that spawned more often: blink growth (freq bonus 84) The monster species that spawned more often: arcane butcher (freq bonus 4) The monster species that spawned more often: giant death dog (freq bonus 12) The monster species that spawned more often: stitched abomination (freq bonus 15) The monster species that spawned more often: thalmor (freq bonus 12) The monster species that spawned more often: earlier ordinance (freq bonus 10) The monster species that spawned more often: Walker (freq bonus 5) The monster species that spawned more often: Infested Tulani (freq bonus 15) The monster species that spawned more often: acid paraelemental (freq bonus 9) The monster species that spawned more often: giant force bat (freq bonus 8) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 5) The monster species that spawned more often: great wyrm of perplexity (freq bonus 20) The monster species that spawned more often: polyclinic conning (freq bonus 4) The monster species that spawned more often: block-heeled girl (freq bonus 20) The monster species that spawned more often: Inky (freq bonus 12) The monster species that spawned more often: dazzling golem (freq bonus 10) The monster species that spawned more often: furious mushroom (freq bonus 30) The monster species that spawned more often: pink beetle (freq bonus 16) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster species that never randomly spawned: robed aim The monster species that never randomly spawned: team bullies The monster species that never randomly spawned: hot fascicle The monster species that never randomly spawned: poring The monster species that never randomly spawned: minimalist The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: reportedly litre The monster species that never randomly spawned: leprechaun elder The monster species that never randomly spawned: old golden dragon The monster species that never randomly spawned: eight of hearts The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 31) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 44) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 17) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 3) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 30) Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having reflection (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (nature boots) Scrolls scroll of healing (GICCC) scroll of mana (SNAIL IS THE BEST RACE IN ELONA) scroll of phase door (DOENERTELLER VERSACE) scroll of standard id (PRIRUTSENIE) scroll of cure (SPARKLING EDWARD CULLEN) * scroll of extra healing (IAZNAB) * scroll of greater mana restoration (PATENT PENDING) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 27 points, Since you escaped early, the score list will not be checked.