Andy, chaotic female alien Feminist ----------------------- |.....@...............+ |......@........!.....| |.........).d.....%...| ----------------------- [Andy the Rebel Woman] St11 Dx11 Co9 In5 Wi7 Ch14 FemAliFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC-1 Xp1/0 T1 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female alien Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 51 Monsters only dropped their musable items with 58% chance Musable item generation frequency had a negative bias of 11% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 68% Monster death drops spawned with only 79% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69569 Monster spawn increase reached its maximum at turn 175454 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9342978 The monster class that cannot be genocided was blob The monster class that was spawned more often: mimic (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 3) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 8) The monster species that spawned more often: ingenuously loather (freq bonus 8) The monster species that spawned more often: giant venom ant (freq bonus 60) The monster species that spawned more often: Bea's combat boot (freq bonus 4) The monster species that spawned more often: nightly growth (freq bonus 3) The monster species that spawned more often: wind stalk (freq bonus 18) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 10) The monster species that spawned more often: cloaker (freq bonus 3) The monster species that spawned more often: Undead Kop (freq bonus 36) The monster species that spawned more often: venom colony lichen (freq bonus 3) The monster species that spawned more often: karmic stalk (freq bonus 6) The monster species that spawned more often: crunchy growth (freq bonus 36) The monster species that spawned more often: giant ruby dragonfly (freq bonus 4) The monster species that spawned more often: yellow ogre (freq bonus 10) The monster species that spawned more often: kobold gunman (freq bonus 15) The monster species that spawned more often: black (freq bonus 12) The monster species that spawned more often: falling spore (freq bonus 18) The monster species that spawned more often: disenchanter (freq bonus 9) The monster species that spawned more often: red ogre (freq bonus 16) The monster species that spawned more often: unprofessed subhuman ramjet clearinghouse (freq bonus 18) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster species that never randomly spawned: bollard stillborn The monster species that never randomly spawned: anthrazite growth The monster species that never randomly spawned: lava gazer The monster species that never randomly spawned: harrumph decree The monster species that never randomly spawned: concussed steamering The monster species that never randomly spawned: sentient mochi The monster species that never randomly spawned: fighter The monster species that never randomly spawned: pyrolisk The monster species that never randomly spawned: Inspector Kaptain The monster species that never randomly spawned: Maurus The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 3) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 19) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 33) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 9) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 6) Next attribute increase check would have come at turn 1191 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having confusion resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (129) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hot boots) Scrolls scroll of healing (BOOBIE BLITZ) scroll of mana (MIS DES SBIL DE BRUNSEZEN) scroll of phase door (MOMOMO MELASOUT PEU PHRE) scroll of standard id (AMAZING AFRO HEAD RUSH ATTACK) scroll of cure (WOPAK) * scroll of extra healing (JE VEUX ETRE JETE DANS LES NOIX) * scroll of greater mana restoration (FEAKONALEASH CRAWLINGINMYSKIN EMOS) Tools leather leash (leash) Gems aquamarine stone (blue) worthless piece of green glass (green) worthless piece of radiant glass (radiant) worthless piece of orange glass (orange) worthless piece of white glass (white) loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 1517 points, Since you escaped early, the score list will not be checked.