Andy, neutral female hemophage Feminist -------- - |..@@....| |........| |..:.....| +........| ------.--- [Andy the Rebel Woman] St14 Dx12 Co13 In5 Wi8 Ch15 FemHepFemNeu Dlvl:1 G0 HP18(18) Pw12(12) AC1 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female hemophage Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 56% Wand drop chance was reduced to 74% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: divination spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 37582 Monster spawn increase reached its maximum at turn 233932 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1163682 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: silver weasel (freq bonus 12) The monster species that spawned more often: graduation chef pelvic (freq bonus 44) The monster species that spawned more often: baby sarkany (freq bonus 16) The monster species that spawned more often: Sarah (freq bonus 60) The monster species that spawned more often: baby evil dragon (freq bonus 21) The monster species that spawned more often: dhole (freq bonus 36) The monster species that spawned more often: manga lady (freq bonus 12) The monster species that spawned more often: bully varnishing plumbable exiling gatherer profiler (freq bonus 24) The monster species that spawned more often: Master of Desaster (freq bonus 12) The monster species that spawned more often: ancient sky dragon (freq bonus 9) The monster species that spawned more often: cool guy (freq bonus 14) The monster species that spawned more often: gravel sentai (freq bonus 20) The monster species that spawned more often: Itachi Uchiha (freq bonus 54) The monster species that spawned more often: creeping garnet gems (freq bonus 12) The monster species that spawned more often: metal mechanic (freq bonus 44) The monster species that spawned more often: unmagic worm mass (freq bonus 30) The monster species that spawned more often: Carola (freq bonus 20) The monster species that spawned more often: spat rubber (freq bonus 5) The monster species that spawned more often: corpse fiend (freq bonus 6) The monster species that spawned more often: whew portalled (freq bonus 14) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster species that never randomly spawned: Sally's velcro sneaker The monster species that never randomly spawned: pile of killer gold coins The monster species that never randomly spawned: invagination blockhead The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: fellatee whiny The monster species that never randomly spawned: zombified moogle The monster species that never randomly spawned: pitchblack dragon The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: cancellator The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 15) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 15) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 13) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 34) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 14) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 19) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 13) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 5) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 12) Next attribute increase check would have come at turn 245 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having keen memory (0) You were prevented from drunken boxing (0) You had 1499 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (487) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (persian boots) Scrolls scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of phase door (AJMO TO UCINITI) scroll of standard id (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of cure (PATENT PENDING) * scroll of extra healing (VW GIANT BEETLE) * scroll of greater mana restoration (FRINDS ELF ATTACK) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.