Andy, lawful female unicorn Feminist --- . . . . . -----.-#---- |.........k| |........... |......@...| |...$.@....| ------------ [Andy the Rebel Woman] St11 Dx7 Co13 In6 Wi5 Ch12 FemUniFemLaw Dlvl:1 G0 HP16(16) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female unicorn Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 75 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 86% Monster death drops spawned with only 83% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: divination spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75937 Monster spawn increase reached its maximum at turn 260746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 678370 The monster class that cannot be genocided was dragon The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 3) The monster species that spawned more often: airliner maltese (freq bonus 8) The monster species that spawned more often: Katrin's combat boot (freq bonus 9) The monster species that spawned more often: stygian harlot (freq bonus 15) The monster species that spawned more often: chaffinch (freq bonus 7) The monster species that spawned more often: bilking gremmie choctaw (freq bonus 72) The monster species that spawned more often: sainthood befalling (freq bonus 6) The monster species that spawned more often: irresistible colony (freq bonus 18) The monster species that spawned more often: three-headed ogre (freq bonus 12) The monster species that spawned more often: hobbit reveller (freq bonus 8) The monster species that spawned more often: shaolin priestess (freq bonus 9) The monster species that spawned more often: officially torii (freq bonus 6) The monster species that spawned more often: nightgaunt (freq bonus 8) The monster species that spawned more often: isocline fail (freq bonus 24) The monster species that spawned more often: chaos warrior (freq bonus 8) The monster species that spawned more often: siege door (freq bonus 2) The monster species that spawned more often: pikachu (freq bonus 6) The monster species that spawned more often: void stalk (freq bonus 6) The monster species that spawned more often: dim force fungus (freq bonus 4) The monster species that spawned more often: estrellarina (freq bonus 3) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: leprechaun chairman The monster species that never randomly spawned: steep bashed inroad The monster species that never randomly spawned: TGWTG The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: shreveport shoal The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: sticker The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: creation crimsoned forejudger jellified The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 20) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 8) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 487) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 2) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 11) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 4) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 15) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 4) Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having disintegration resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (489) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (chess boots) Scrolls scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (HLY HLS) scroll of standard id (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of cure (CHE NON SONO IO) * scroll of extra healing (ID 9739285327 INFO CRYPTEDFILES BIZ) * scroll of greater mana restoration (AS ISE DAT) Tools leather leash (leash) Gems worthless piece of black glass (black) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.