Andy, chaotic female trapper Feminist ------- |.....| |.$...| |..@... |..@..| ----.-- [Andy the Rebel Woman] St10 Dx11 Co15 In3 Wi8 Ch14 FemTrpFemCha Dlvl:1 G0 HP23(23) Pw20(20) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female trapper Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: freezopathy You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 270 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 81% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: mace (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15967 Monster spawn increase reached its maximum at turn 82629 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 313410 The monster class that cannot be genocided was (null) The monster class that was spawned more often: blob (freq bonus 5) The monster color that was spawned more often: bright magenta (freq bonus 16) The monster species that spawned more often: doppelsauger (freq bonus 12) The monster species that spawned more often: island centaur (freq bonus 36) The monster species that spawned more often: bright white fungus (freq bonus 33) The monster species that spawned more often: normal vampire (freq bonus 48) The monster species that spawned more often: cyan stalk (freq bonus 72) The monster species that spawned more often: ultra cockroach (freq bonus 8) The monster species that spawned more often: atop anthropomorphic (freq bonus 14) The monster species that spawned more often: desert warp fungus (freq bonus 72) The monster species that spawned more often: grey icky thing (freq bonus 14) The monster species that spawned more often: epoch boardinghouse (freq bonus 24) The monster species that spawned more often: clicking spore (freq bonus 11) The monster species that spawned more often: armored rubber (freq bonus 54) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 24) The monster species that spawned more often: black dragon (freq bonus 30) The monster species that spawned more often: black naga hatchling (freq bonus 18) The monster species that spawned more often: adventurer growth (freq bonus 9) The monster species that spawned more often: sparkling spore (freq bonus 28) The monster species that spawned more often: crystal statue (freq bonus 8) The monster species that spawned more often: stone mold (freq bonus 24) The monster species that spawned more often: dimud sephirah (freq bonus 21) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 5) The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: thematic water elemental The monster species that never randomly spawned: Bolg The monster species that never randomly spawned: directional respected The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: floridly echolocation aftermarket interlined shiksa traduction The monster species that never randomly spawned: morale animadverting alchemist dither The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: king hulk The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 34) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 43) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 80) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 3) Next attribute increase check would have come at turn 936 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having half spell damage (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (660) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heroine mocassins) Scrolls scroll of healing (MAY THE FORCE BE WITH YOU) scroll of mana (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of cure (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of extra healing (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) * scroll of greater mana restoration (XERTH Q3) Wands wand of trap creation (degraded) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of yellowish brown glass (yellowish brown) worthless piece of cyan glass (cyan) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.