Andy, lawful female snail Feminist -.-.-- ....| |.{..| |.@..+ .@...| ------ [Andy the Rebel Woman] St12 Dx11 Co16 In6 Wi3 Ch14 FemSnlFemLaw Dlvl:1 G0 HP23(23) Pw18(18) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female snail Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: free action You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 133 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 106 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28820 Monster spawn increase reached its maximum at turn 153930 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2367576 The monster class that cannot be genocided was xorn Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: ancestral bat (freq bonus 10) The monster species that spawned more often: crystal stalk (freq bonus 42) The monster species that spawned more often: giant bronze ant (freq bonus 36) The monster species that spawned more often: captain (freq bonus 12) The monster species that spawned more often: weapon imp (freq bonus 15) The monster species that spawned more often: bookshop prominence (freq bonus 12) The monster species that spawned more often: rot monster (freq bonus 12) The monster species that spawned more often: moldy warp patch (freq bonus 36) The monster species that spawned more often: coalescence provincialism hewn (freq bonus 36) The monster species that spawned more often: nautilus steersman (freq bonus 48) The monster species that spawned more often: Schrumpel (freq bonus 36) The monster species that spawned more often: hurrahed depreciation (freq bonus 48) The monster species that spawned more often: Keystone Officer (freq bonus 42) The monster species that spawned more often: undead amazon (freq bonus 63) The monster species that spawned more often: yellow laser (freq bonus 5) The monster species that spawned more often: noxious fungus (freq bonus 36) The monster species that spawned more often: trousershitter man (freq bonus 18) The monster species that spawned more often: ice animal (freq bonus 12) The monster species that spawned more often: zone eater (freq bonus 14) The monster species that spawned more often: platinum warp fungus (freq bonus 18) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: sickle skeleton The monster species that never randomly spawned: dunmer The monster species that never randomly spawned: bad mushroom The monster species that never randomly spawned: briefest fertilizable repassed totalitarianism orange The monster species that never randomly spawned: avow locked fantom derail The monster species that never randomly spawned: flying wild dog The monster species that never randomly spawned: mosaic memento The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: arcane butcher The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 13) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 14) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 2) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 4) Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having free action (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (583) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (cast iron boots) Scrolls scroll of healing (CARPE DIEM) scroll of mana (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of phase door (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of standard id (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of cure (YELL AT SKY PREVENT KEY FOR 5) * scroll of extra healing (KANSANMURHAN RULLAT OVAT PAHOJA) * scroll of greater mana restoration (RATSANOPU) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Skilled) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Skilled) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max World Champion) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Skilled) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.