Andy, chaotic female hemophage Feminist ---------- |......... |...@..`.| |...@....| |..(.....| |........| -+-------- [Andy the Rebel Woman] St8 Dx9 Co6 In3 Wi6 Ch15 FemHepFemCha Dlvl:1 G0 HP18(18) Pw12(12) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female hemophage Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: speed You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 28% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: devices (turn 137) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 83429 Monster spawn increase reached its maximum at turn 180042 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5441744 The monster class that cannot be genocided was gnome The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: great silver dragon (freq bonus 16) The monster species that spawned more often: stiffed quintuplet (freq bonus 10) The monster species that spawned more often: pink force fungus (freq bonus 28) The monster species that spawned more often: stealer mimic (freq bonus 20) The monster species that spawned more often: former prisoner (freq bonus 12) The monster species that spawned more often: bang gang guy (freq bonus 16) The monster species that spawned more often: really dangerous growth (freq bonus 30) The monster species that spawned more often: Radiant Archon (freq bonus 8) The monster species that spawned more often: Mother Hydra (freq bonus 16) The monster species that spawned more often: story bateaux (freq bonus 9) The monster species that spawned more often: false fungus (freq bonus 24) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 6) The monster species that spawned more often: unveil arriving (freq bonus 4) The monster species that spawned more often: Kop (freq bonus 54) The monster species that spawned more often: demonic door (freq bonus 16) The monster species that spawned more often: fire metroid (freq bonus 8) The monster species that spawned more often: three of spades (freq bonus 20) The monster species that spawned more often: sound turret (freq bonus 9) The monster species that spawned more often: notable growth (freq bonus 3) The monster species that spawned more often: snowy nontechnical camcorder (freq bonus 7) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster species that never randomly spawned: ejectum fessed The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: autodialing armory The monster species that never randomly spawned: drone spore The monster species that never randomly spawned: advertize globetrotter The monster species that never randomly spawned: stylus adept The monster species that never randomly spawned: adamant draconian The monster species that never randomly spawned: petty poisonous blob The monster species that never randomly spawned: static blob The monster species that never randomly spawned: old shimmering dragon The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 16) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 15) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 31) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 22) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 16) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 49) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 6) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having poison resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (486) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heroine mocassins) Scrolls scroll of healing (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of mana (BOYTIT ZIDEC) scroll of phase door (YELLOWBEARD SCOURGE OF THE SEA) scroll of standard id (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of cure (PEDULI SING JALMO SIMBOL PANGAN) * scroll of extra healing (ROCKWORM LOCKWORM SOCKWORM) * scroll of greater mana restoration (CHANGED CELLS TO BE LIKE AS ELF) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.