Andy, neutral female yeek Feminist ------------ |..........| +.).<......| |..^.......| -------....| |....| -.---- #,,# ##,# #,# #,# #,# -|----- ......| |.....| +.....| |....@| ------- [Andy the Rebel Woman] St7 Dx5 Co7 In5 Wi8 Ch9 FemYeeFemNeu Dlvl:1 G0 HP-1(22) Pw15(15) AC5 Xp2/28 T62 Latest messages You find a magic trap. You displaced Dora. There is a wall in the way! You find a secret door! The door resists! The door opens. The giant rat bites you! [-1 -> 15] You kill the giant rat! Welcome to experience level 2. You hear a door open. You inhale a cloud of spores! The spores were poisoned! [-8 -> 14] You see here 5 gold pieces {0}. You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - 17 uncursed +0 rocks {0} h - an uncursed +0 worthless piece of orange glass {1} i - 8 uncursed -1 rocks {0} j - an uncursed +0 worthless piece of blue glass {1} Final attributes You were playing in game master mode You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 285 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 79% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: elemental spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8832 Monster spawn increase reached its maximum at turn 58028 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 842220 The monster class that cannot be genocided was (null) The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: bad force fungus (freq bonus 12) The monster species that spawned more often: scything turret (freq bonus 10) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 8) The monster species that spawned more often: ancient shimmering dragon (freq bonus 18) The monster species that spawned more often: Social Justice Idiot (freq bonus 18) The monster species that spawned more often: black mushroom patch (freq bonus 6) The monster species that spawned more often: dark lancer (freq bonus 16) The monster species that spawned more often: monster lizard (freq bonus 6) The monster species that spawned more often: unaligned priest (freq bonus 15) The monster species that spawned more often: shredder (freq bonus 15) The monster species that spawned more often: maud patch (freq bonus 6) The monster species that spawned more often: changing light (freq bonus 18) The monster species that spawned more often: disentitrice (freq bonus 6) The monster species that spawned more often: green dragon worm (freq bonus 18) The monster species that spawned more often: mean mold (freq bonus 3) The monster species that spawned more often: antimatter grue (freq bonus 12) The monster species that spawned more often: gravity growth (freq bonus 12) The monster species that spawned more often: hell clan (freq bonus 6) The monster species that spawned more often: Mahadeva (freq bonus 36) The monster species that spawned more often: stalking lichen (freq bonus 6) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster species that never randomly spawned: cheese-footed teacher The monster species that never randomly spawned: feline cloud The monster species that never randomly spawned: energy hound The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: bronze dragon worm The monster species that never randomly spawned: golden spore The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: sun drake The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: blank fungus The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 153) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 72) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 3) Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 2 Wisdom training was 3 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magical breathing (0) You were prevented from drunken boxing (0) You had infravision You had 1436 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (145) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (korean sandals) Scrolls scroll of healing (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of mana (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (SNAIL IS THE BEST RACE IN ELONA) scroll of cure (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) * scroll of extra healing (HFR GUR SBEPR YHXR) * scroll of greater mana restoration (LV FTS) Tools leather leash (leash) Gems worthless piece of orange glass (orange) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Grand Master) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (3 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist...