Andy, lawful female rodneyan Feminist ------- +@....- |@---- |.| |.| |.- -- [Andy the Rebel Woman] St12 Dx12 Co14 In3 Wi4 Ch17 FemRodFemLaw Dlvl:1 G0 HP19(19) Pw17(17) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female rodneyan Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: acid resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 154999 Monster spawn increase reached its maximum at turn 231571 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1881855 The monster class that cannot be genocided was jelly The monster class that was spawned more often: piece of food (freq bonus 8) The monster species that spawned more often: devil-bat (freq bonus 13) The monster species that spawned more often: burning fern sprout (freq bonus 13) The monster species that spawned more often: bastardizing laved (freq bonus 40) The monster species that spawned more often: pixie (freq bonus 9) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 120) The monster species that spawned more often: fearsome butcher (freq bonus 30) The monster species that spawned more often: nitric acid cloud (freq bonus 60) The monster species that spawned more often: novice shaman (freq bonus 90) The monster species that spawned more often: small turret (freq bonus 40) The monster species that spawned more often: mastodon squawked (freq bonus 44) The monster species that spawned more often: Lara (freq bonus 44) The monster species that spawned more often: bastard ant (freq bonus 18) The monster species that spawned more often: dubbin gonococcic (freq bonus 28) The monster species that spawned more often: purple slime (freq bonus 54) The monster species that spawned more often: armored bundle girl (freq bonus 66) The monster species that spawned more often: desert fungus (freq bonus 78) The monster species that spawned more often: rotting carcass (freq bonus 54) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 22) The monster species that spawned more often: bobcat (freq bonus 36) The monster species that spawned more often: dark archer (freq bonus 15) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster species that never randomly spawned: Ruea's stiletto boot The monster species that never randomly spawned: claque unnoticeably The monster species that never randomly spawned: pleasure weekly The monster species that never randomly spawned: Mahadeva The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: masochist lithuania The monster species that never randomly spawned: dutch storm The monster species that never randomly spawned: small generator The monster species that never randomly spawned: petty wall beast The monster species that never randomly spawned: metal smasher The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 48) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 78) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 15) Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having acid resistance (0) You were prevented from having half physical damage (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1129) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 90% 200% b - message 1 chaos 58% 100% c - cure sickness 3 healing 90% 200% d - cure stun 3 healing 90% 200% e - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (cast iron boots) Scrolls scroll of healing (KRRRRRRRRRRRZ) scroll of mana (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of phase door (ASCENSION IS IMPOSSIBLE) scroll of standard id (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of cure (VITIO SUS) * scroll of extra healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of greater mana restoration (HOYO HOYO) Spellbooks spellbook of stone to flesh (fadeless) spellbook of message (chromatic) spellbook of cure sickness (perishable) spellbook of cure stun (impenetrable) spellbook of detect monsters (magenta) Tools leather leash (leash) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.