Andy, lawful female mimic Feminist ---------- |........| |........| |@.......| |@.......| .........| ---------- [Andy the Rebel Woman] St8 Dx6 Co7 In6 Wi5 Ch11 FemMimFemLaw Dlvl:1 G0 HP18(18) Pw13(13) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female mimic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 97% Monster death drops spawned with only 85% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: occult spells (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13105 Monster spawn increase reached its maximum at turn 157002 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2660902 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: rock inhabitant (freq bonus 7) The monster species that spawned more often: white ogre (freq bonus 9) The monster species that spawned more often: luminescent stalk (freq bonus 5) The monster species that spawned more often: upheaver puffer (freq bonus 12) The monster species that spawned more often: piccalilli myth (freq bonus 15) The monster species that spawned more often: vastly burred (freq bonus 5) The monster species that spawned more often: cookout inheritance (freq bonus 20) The monster species that spawned more often: bigoted math teacher (freq bonus 24) The monster species that spawned more often: petty flying bone fish (freq bonus 36) The monster species that spawned more often: sherpa infallibly (freq bonus 4) The monster species that spawned more often: litter blob (freq bonus 9) The monster species that spawned more often: undead doll mistress (freq bonus 30) The monster species that spawned more often: verdigrising cloyed (freq bonus 32) The monster species that spawned more often: werestalker (freq bonus 96) The monster species that spawned more often: force fog cloud (freq bonus 12) The monster species that spawned more often: creepy crawler (freq bonus 12) The monster species that spawned more often: icoson (freq bonus 12) The monster species that spawned more often: blue-green mushroom (freq bonus 18) The monster species that spawned more often: one ring hobbit (freq bonus 10) The monster species that spawned more often: intelligent fly (freq bonus 12) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 5) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster species that never randomly spawned: cracking jelly The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: glibbery trove The monster species that never randomly spawned: red putty The monster species that never randomly spawned: Mariya The monster species that never randomly spawned: Otto The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 23) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 33) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 12) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 78) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having confusion resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (372) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (winter stilettos) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (10 SD) scroll of standard id (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of cure (I CANNOT CARRY ANYTHING THANKS JONADAB) * scroll of extra healing (VE FORBRYDERNE) * scroll of greater mana restoration (EIT ME) Tools leather leash (leash) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.