Andy, lawful female gremlin Feminist ----------------------- |........./...........| |.......|@............| -.........@...........| ----------------------- [Andy the Rebel Woman] St9 Dx15 Co12 In4 Wi6 Ch17 FemGreFemLaw Dlvl:1 G0 HP16(16) Pw12(12) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female gremlin Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: telepathy You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17795 Monster spawn increase reached its maximum at turn 77268 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 462890 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 28) The monster species that spawned more often: cave spider (freq bonus 4) The monster species that spawned more often: consumed ice boar (freq bonus 8) The monster species that spawned more often: peacock (freq bonus 3) The monster species that spawned more often: snow vortex (freq bonus 6) The monster species that spawned more often: ping daemon (freq bonus 5) The monster species that spawned more often: shadow wraith (freq bonus 6) The monster species that spawned more often: depowered mushroom (freq bonus 8) The monster species that spawned more often: differently serbian (freq bonus 8) The monster species that spawned more often: burning fern (freq bonus 18) The monster species that spawned more often: creeping stalk (freq bonus 6) The monster species that spawned more often: Ahazu (freq bonus 16) The monster species that spawned more often: watch lieutenant (freq bonus 6) The monster species that spawned more often: white dragon bat (freq bonus 6) The monster species that spawned more often: leocentaur shaman (freq bonus 8) The monster species that spawned more often: cockroachicus (freq bonus 9) The monster species that spawned more often: chiller satiety botticelli stowable zeroing (freq bonus 6) The monster species that spawned more often: stone warp patch (freq bonus 48) The monster species that spawned more often: clock warp patch (freq bonus 8) The monster species that spawned more often: couatl (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: chatterbox reread exception snuffed The monster species that never randomly spawned: young man The monster species that never randomly spawned: fullfil corner gerontotherapy The monster species that never randomly spawned: Magdalena's dancing shoe The monster species that never randomly spawned: troll king The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: adult silver dragon The monster species that never randomly spawned: bad monster The monster species that never randomly spawned: Eden The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 19) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 553) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 2) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 1) Next attribute increase check would have come at turn 2723 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having telepathy (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (339) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (rainbow boots) Scrolls scroll of healing (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of cure (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) * scroll of extra healing (ARCHEPHRENEPSOU PHIRIGX) * scroll of greater mana restoration (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Tools leather leash (leash) Gems worthless piece of black glass (black) worthless piece of white glass (white) worthless piece of radiant glass (radiant) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.