Andy, chaotic female spider Feminist ----------- |..#......+ |.........| ..........| |.........| |.........| |.@.......| |.@......#| ---------- [Andy the Rebel Woman] St12 Dx8 Co13 In5 Wi6 Ch15 FemSpiFemCha Dlvl:1 G0 HP19(19) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female spider Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: infravision You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 22 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 66% chance Ring drop chance was reduced to 85% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: short sword (turn 107) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53956 Monster spawn increase reached its maximum at turn 175156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1868517 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: misse misse (freq bonus 7) The monster species that spawned more often: boil-covered wretch (freq bonus 15) The monster species that spawned more often: giant bat (freq bonus 6) The monster species that spawned more often: original mumak (freq bonus 7) The monster species that spawned more often: marilith (freq bonus 5) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 30) The monster species that spawned more often: disintitrice (freq bonus 10) The monster species that spawned more often: agent black growth (freq bonus 14) The monster species that spawned more often: imaginer signing interlarding (freq bonus 10) The monster species that spawned more often: anarchistic warranter loblolly (freq bonus 30) The monster species that spawned more often: royal guardian (freq bonus 24) The monster species that spawned more often: monastic lich (freq bonus 12) The monster species that spawned more often: leech swarm (freq bonus 42) The monster species that spawned more often: epidote colony (freq bonus 20) The monster species that spawned more often: our daily sia (freq bonus 6) The monster species that spawned more often: Paimon (freq bonus 12) The monster species that spawned more often: horadrim ancestor (freq bonus 16) The monster species that spawned more often: wrinkled force patch (freq bonus 12) The monster species that spawned more often: reawake singly (freq bonus 18) The monster species that spawned more often: summoning spirit (freq bonus 36) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 10) The monster species that never randomly spawned: insanity elemental The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: Anna The monster species that never randomly spawned: ordinary coronal The monster species that never randomly spawned: magenta slime The monster species that never randomly spawned: loud force fungus The monster species that never randomly spawned: seven-headed hydra The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: refitting egypt minuet The monster species that never randomly spawned: onanocter 9h The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 8) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 38) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 10) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having infravision (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (515) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hiking boots) Scrolls scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of phase door (FIRE IN THE ASS HOLE) scroll of standard id (RIBBET) scroll of cure (BU MISH MISH EMAS) * scroll of extra healing (HELP A HO) * scroll of greater mana restoration (MERKELDAEMMERUNG) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) worthless piece of red glass (red) worthless piece of teal glass (teal) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.