Andy, chaotic female null Feminist ---------- |......... ........`| `.......| `......$..| `.%...@| `.....@| -------- [Andy the Rebel Woman] St13 Dx6 Co6 In8 Wi5 Ch15 FemNulFemCha Dlvl:1 G0 HP15(15) Pw10(10) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female null Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: sickopathy You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 46% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 80% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: pick-axe (turn 72) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61482 Monster spawn increase reached its maximum at turn 83876 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2401350 The monster class that cannot be genocided was ghost The monster class that was spawned more often: xorn (freq bonus 8) The monster species that spawned more often: calibrator mote (freq bonus 18) The monster species that spawned more often: Bundly Ann (freq bonus 20) The monster species that spawned more often: undead undertaker (freq bonus 40) The monster species that spawned more often: baby sirrush (freq bonus 18) The monster species that spawned more often: wallblast dragon (freq bonus 66) The monster species that spawned more often: giant fire tick (freq bonus 24) The monster species that spawned more often: prefecture libbed (freq bonus 54) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 44) The monster species that spawned more often: demon cheater (freq bonus 18) The monster species that spawned more often: photoplay precessing smarmiest underpriced (freq bonus 36) The monster species that spawned more often: agent black mold (freq bonus 27) The monster species that spawned more often: dandier incising (freq bonus 36) The monster species that spawned more often: healing mushroom (freq bonus 27) The monster species that spawned more often: Robo-Ky (freq bonus 18) The monster species that spawned more often: Friederike (freq bonus 48) The monster species that spawned more often: Sueschen's combat boot (freq bonus 22) The monster species that spawned more often: Olog-hai mimic (freq bonus 27) The monster species that spawned more often: master dark wall (freq bonus 27) The monster species that spawned more often: water blaster (freq bonus 108) The monster species that spawned more often: mini permamimic (freq bonus 24) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: young evil dragon The monster species that never randomly spawned: Bulletproof Kriminologist The monster species that never randomly spawned: sliced crusting mechanic palmed The monster species that never randomly spawned: air demon The monster species that never randomly spawned: crystal ooze The monster species that never randomly spawned: forgotten soul The monster species that never randomly spawned: armored cow The monster species that never randomly spawned: plasma patch The monster species that never randomly spawned: unreceptive scott The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 27) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 4) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Next attribute increase check would have come at turn 989 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having magical breathing (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NR 9) scroll of mana (KARSUS) scroll of phase door (STRIPE SORROW) scroll of standard id (FIRST ATTACK LOSED SO IS LATER) scroll of cure (REQUICO SIDES) * scroll of extra healing (CTRL ALT DEL) * scroll of greater mana restoration (HOW CONVENIENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.