Andy, neutral female unmagic Feminist ---------------- +..............| |.........$...r| ...............| |...........@@.| --------------.- [Andy the Rebel Woman] St11 Dx14 Co11 In7 Wi4 Ch16 FemUnmFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female unmagic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 93% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: protection spells (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12258 Monster spawn increase reached its maximum at turn 128718 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1670136 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: living wall (freq bonus 18) The monster species that spawned more often: joker (freq bonus 6) The monster species that spawned more often: revival spinner (freq bonus 3) The monster species that spawned more often: large phasing mimic (freq bonus 10) The monster species that spawned more often: snake (freq bonus 12) The monster species that spawned more often: ponyta (freq bonus 8) The monster species that spawned more often: undead pickpocket (freq bonus 72) The monster species that spawned more often: slimebesu (freq bonus 24) The monster species that spawned more often: grille ophthalmoscopic (freq bonus 14) The monster species that spawned more often: burning monster (freq bonus 10) The monster species that spawned more often: phaser growth (freq bonus 42) The monster species that spawned more often: shechinah sephirah (freq bonus 5) The monster species that spawned more often: nether vortex (freq bonus 9) The monster species that spawned more often: raven (freq bonus 10) The monster species that spawned more often: noxious colony (freq bonus 18) The monster species that spawned more often: volt force fungus (freq bonus 8) The monster species that spawned more often: hawk (freq bonus 48) The monster species that spawned more often: retrogressing culture coronach savingly (freq bonus 18) The monster species that spawned more often: amethyst dragon (freq bonus 3) The monster species that spawned more often: shitzvah sephirah (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 6) The monster species that never randomly spawned: thick master lich The monster species that never randomly spawned: Elisabeth The monster species that never randomly spawned: paucity arbitrage chiseled The monster species that never randomly spawned: gatling turret The monster species that never randomly spawned: attitudinized talesman The monster species that never randomly spawned: poorly pushcart The monster species that never randomly spawned: Shindou Saki The monster species that never randomly spawned: evilpatch disintegrator The monster species that never randomly spawned: Mac Os X The monster species that never randomly spawned: ugod The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 12) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 39) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 15) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 33) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 7) Next attribute increase check would have come at turn 627 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having cold resistance (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (nature boots) Scrolls scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of phase door (BUGGY DEBUGGED OPTIMIZED) scroll of standard id (DEVNULL TRIBUTE TOURNAMENT) scroll of cure (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (AQUE BRAGH) Spellbooks spellbook of magic missile (inert) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.