Andy, neutral female automatic Feminist -----+----- |.....@...| |.....@...| |.........| +.....$...| ----------- [Andy the Rebel Woman] St10 Dx13 Co13 In6 Wi5 Ch15 FemClkFemNeu Dlvl:1 G0 HP18(18) Pw13(13) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female automatic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 99% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: spear (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48495 Monster spawn increase reached its maximum at turn 120997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 864606 The monster class that cannot be genocided was nemese The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: fucking Olog-hai (freq bonus 14) The monster species that spawned more often: flathead (freq bonus 10) The monster species that spawned more often: conscious warp fungus (freq bonus 18) The monster species that spawned more often: martian phototrophic (freq bonus 16) The monster species that spawned more often: Menzoberranzan (freq bonus 9) The monster species that spawned more often: stand user (freq bonus 10) The monster species that spawned more often: wording hoorah (freq bonus 6) The monster species that spawned more often: ebony stalk (freq bonus 8) The monster species that spawned more often: punting penetrate (freq bonus 3) The monster species that spawned more often: giant phase spider (freq bonus 12) The monster species that spawned more often: secluded colony (freq bonus 3) The monster species that spawned more often: Lord Bademon (freq bonus 20) The monster species that spawned more often: castle lighting (freq bonus 12) The monster species that spawned more often: BDSM lady (freq bonus 9) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 4) The monster species that spawned more often: blister fungus (freq bonus 20) The monster species that spawned more often: bulldog (freq bonus 10) The monster species that spawned more often: Uno (freq bonus 12) The monster species that spawned more often: ogre shaman (freq bonus 6) The monster species that spawned more often: upturning ax (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 3) The monster species that never randomly spawned: arch-titan The monster species that never randomly spawned: shimmering warp patch The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: cartridge fletched barbarization The monster species that never randomly spawned: golden brown dragon The monster species that never randomly spawned: Goblin Sub King The monster species that never randomly spawned: odorous lady The monster species that never randomly spawned: burner turret The monster species that never randomly spawned: ancient tempest The monster species that never randomly spawned: leopard frog The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 70) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 36) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 33) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 19) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 5) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 4) Next attribute increase check would have come at turn 2691 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1041) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (pink sneakers) Scrolls scroll of healing (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of standard id (ITE TI KE NI A TE TI KANNAA) scroll of cure (THAPSATE STHRAITO) * scroll of extra healing (IBFALABLO) * scroll of greater mana restoration (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Potions potion of oil (gooey) Tools leather leash (leash) Gems rhodochrosite stone (red) jade stone (green) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 922 points, Since you escaped early, the score list will not be checked.