Andy, lawful female burning Feminist ---- - |@.... |@...| |....| |....| ....+ |....| ------ [Andy the Rebel Woman] St8 Dx9 Co10 In4 Wi3 Ch11 FemBurFemLaw Dlvl:1 G0 HP17(17) Pw11(11) AC2 Xp1/0 T1 Brn Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female burning Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: speed Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 41 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 97% Scroll drop chance was reduced to 98% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: scimitar (turn 154) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 90080 Monster spawn increase reached its maximum at turn 159816 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 14730282 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: Alida (freq bonus 9) The monster species that spawned more often: amorphous force fungus (freq bonus 24) The monster species that spawned more often: Windows(R) 98 (freq bonus 22) The monster species that spawned more often: large eel (freq bonus 44) The monster species that spawned more often: rocket mine (freq bonus 10) The monster species that spawned more often: stalking apprentice lichen (freq bonus 20) The monster species that spawned more often: Family Kop (freq bonus 78) The monster species that spawned more often: ice spore (freq bonus 11) The monster species that spawned more often: The King of Hearts (freq bonus 44) The monster species that spawned more often: energy colony (freq bonus 12) The monster species that spawned more often: great blue dragon (freq bonus 60) The monster species that spawned more often: great wyrm of law (freq bonus 36) The monster species that spawned more often: concrete sentai (freq bonus 40) The monster species that spawned more often: telegold (freq bonus 216) The monster species that spawned more often: COM2COM (freq bonus 11) The monster species that spawned more often: savage mafia type (freq bonus 33) The monster species that spawned more often: nondescript force patch (freq bonus 33) The monster species that spawned more often: ugly sphere (freq bonus 51) The monster species that spawned more often: Oona (freq bonus 72) The monster species that spawned more often: storm giant (freq bonus 20) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster species that never randomly spawned: Madness The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: furloughing phlox The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: drain wing The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: ferule questioned The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: clangored weaver The monster species that never randomly spawned: convening spinner The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 17) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 12) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 14) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 3) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 90) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 19) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 3) Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were burned (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magical breathing (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sexy heels) Scrolls scroll of healing (ZLORFIK) scroll of mana (INS CUBITOR) scroll of phase door (KAPOW) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) * scroll of extra healing (MARRIED THE LIGHT) * scroll of greater mana restoration (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) Tools leather leash (leash) Gems vivianite stone (blue) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1800 points, Since you escaped early, the score list will not be checked.