Andy, chaotic female vamgoyle Feminist ---------- +.......{| |........| |..@.....+ |...@....| ---------- [Andy the Rebel Woman] St17 Dx8 Co12 In5 Wi9 Ch16 FemVgoFemCha Dlvl:1 G0 HP18(18) Pw13(13) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female vamgoyle Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 99% Wand drop chance was reduced to 97% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body armor (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64416 Monster spawn increase reached its maximum at turn 192756 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1155294 The monster class that cannot be genocided was naga The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: child spirit (freq bonus 5) The monster species that spawned more often: terrible troll (freq bonus 96) The monster species that spawned more often: spit ghost (freq bonus 8) The monster species that spawned more often: master yeek (freq bonus 24) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 6) The monster species that spawned more often: blargg (freq bonus 24) The monster species that spawned more often: strewer proconservation (freq bonus 8) The monster species that spawned more often: slow shadow (freq bonus 8) The monster species that spawned more often: cursed ghost (freq bonus 42) The monster species that spawned more often: caverned disavowing (freq bonus 14) The monster species that spawned more often: afrit (freq bonus 8) The monster species that spawned more often: Mac Moneysac (freq bonus 12) The monster species that spawned more often: ill patch (freq bonus 18) The monster species that spawned more often: unspecific scamping (freq bonus 12) The monster species that spawned more often: weeping fishing rod (freq bonus 12) The monster species that spawned more often: mana worm (freq bonus 10) The monster species that spawned more often: stinking dog (freq bonus 5) The monster species that spawned more often: weeping vampire (freq bonus 16) The monster species that spawned more often: antimagic stalk (freq bonus 8) The monster species that spawned more often: child rhapsodic (freq bonus 16) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster species that never randomly spawned: baobhan sith The monster species that never randomly spawned: porter spider The monster species that never randomly spawned: ferrous force patch The monster species that never randomly spawned: tangible integrative The monster species that never randomly spawned: tirade vexer The monster species that never randomly spawned: undead scorpion The monster species that never randomly spawned: mimer nurserymaid The monster species that never randomly spawned: petro permamimic The monster species that never randomly spawned: luminescent mold The monster species that never randomly spawned: tectonic walled The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 2) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 7) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 2) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 85) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 4) Next attribute increase check would have come at turn 1273 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having psi resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (388) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (buffalo boots) Scrolls scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of mana (SLASHEM EXTENDED WANTS YOU DEAD) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (IA CTHULHU) scroll of cure (VOR LAUTER ERREGUNG KAM ER SOFORT) * scroll of extra healing (ONA DYSHIT BOLSHE VY UMERET) * scroll of greater mana restoration (PALIM PALIM) Tools leather leash (leash) Gems aquamarine stone (blue) worthless piece of green glass (green) worthless piece of orange glass (orange) worthless piece of yellow glass (yellow) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1500 points, Since you escaped early, the score list will not be checked.