Andy, neutral female xorn Feminist ------------- .....$......| |...........| |..@@...$...| ------------- [Andy the Rebel Woman] St11 Dx17 Co14 In7 Wi5 Ch20 FemXorFemNeu Dlvl:1 G0 HP17(17) Pw12(12) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female xorn Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 63% Amulet drop chance was reduced to 78% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49538 Monster spawn increase reached its maximum at turn 160343 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 289205 The monster class that cannot be genocided was rodent The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: razor pit demon (freq bonus 18) The monster species that spawned more often: gold mimic (freq bonus 12) The monster species that spawned more often: warer warrior (freq bonus 18) The monster species that spawned more often: euphemistically azole cycle (freq bonus 36) The monster species that spawned more often: hippie lady (freq bonus 9) The monster species that spawned more often: amorphous spore (freq bonus 4) The monster species that spawned more often: guard turret (freq bonus 8) The monster species that spawned more often: bad mold (freq bonus 6) The monster species that spawned more often: shadow troll (freq bonus 5) The monster species that spawned more often: torchblaze (freq bonus 9) The monster species that spawned more often: rockery late (freq bonus 8) The monster species that spawned more often: late teacher asshole (freq bonus 15) The monster species that spawned more often: Miss Locking Stable (freq bonus 24) The monster species that spawned more often: wafer-thin mint (freq bonus 8) The monster species that spawned more often: siena growth (freq bonus 12) The monster species that spawned more often: hydra lich (freq bonus 6) The monster species that spawned more often: gleaming draconian (freq bonus 48) The monster species that spawned more often: silver warp fungus (freq bonus 24) The monster species that spawned more often: demonic entity (freq bonus 4) The monster species that spawned more often: putty (freq bonus 72) The monster trait that was more common: monsters that mutter cantrips (freq bonus 8) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 3) The monster species that never randomly spawned: laser eye The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: undead supermarket cashier The monster species that never randomly spawned: crater force patch The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: powerful idiot The monster species that never randomly spawned: schoolchildren stalemated The monster species that never randomly spawned: ita mochi The monster species that never randomly spawned: ent The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 29) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 20) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 44) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 3) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having curse resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (mud boots) Scrolls scroll of healing (EIESOUS OUAIR AMOUN OUTHI) scroll of mana (WERMUT MOSERMOSER) scroll of phase door (UTOR COMPERIO) scroll of standard id (FATAL ADVENTURE TO ADULT LECHERY) scroll of cure (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) * scroll of extra healing (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of greater mana restoration (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) Tools leather leash (leash) Gems worthless piece of green glass (green) worthless piece of red glass (red) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.