Andy, lawful female angelic Feminist ---------------- ----- ..............| |...|##-------------------- ##|..............| | . ,,|..................| #,@...@..........| |...|#, ..%......... . ...| #@|............ | |... ,,|.......... .......| #,-----@---------- -----#,---------- --------- ####@#####,### #,,,,# #,# #,,,, ,,@,,,,# ###### #####,# ###,,##-----@------- #@,,,,# #,## |....%@.....| #,##### ##------##,###|...........| #,# ###,@..@.@%@,,,,@...@.......| ----@-------- #,,,|..%.|,#####|...........| | S@K. @ .|######---------###,##|.P..|,# ------------- |. .K%@ .@ |#,,,,,@.......a%##%##|..@.|,# |. . G...#.|#,####|..a.a..|,,,,,,@....|## | . . . . @,,# |.. ..a. ,#####------ -------------### ---------## [Andy the Wannabe Maneater] St11 Dx12 Co12 In5 Wi3 Ch17 FemAngFemLaw Dlvl:2 G26 HP64(64) Pw47(47) AC-8 Xp5/319 T830 Par Latest messages You are slowing down. # Are you sure you want to pray? [yn] (n) You begin praying to Tinanya. You are feeling a dangerous process in your body. You are struggling to keep your movements. The sub-gnome shoots a poisoned crude arrow! You are almost hit by a poisoned crude arrow. Your limbs are stiffening. You feel a certain tension. You finish your prayer. The voice of Tinanya rings out: "Thou art arrogant, mortal." "Thou must relearn thy lessons!" You feel foolish! You lose Wisdom Goodbye level 6. Your limbs have turned to stone. You have turned to stone. You are a statue. Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed -2 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - an uncursed +2 pair of killer heels (being worn) {8} q - an uncursed +0 large shield (being worn) {40} r - an uncursed rusty +0 orcish chain mail (being worn) {120} t - an uncursed +0 incorrectly adjusted helmet {20} Scrolls k - 4 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} Potions s - an uncursed potion of invisibility {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - an uncursed +1 worthless piece of red glass {1} h - 11 uncursed +0 rocks {0} i - an uncursed +0 worthless piece of violet glass {1} j - an uncursed +0 worthless piece of teal glass {1} u - a cursed +0 loadstone Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: numbopathy You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 68% Wand drop chance was reduced to 67% Potion drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: devices (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 68097 Monster spawn increase reached its maximum at turn 120323 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 735179 The monster class that cannot be genocided was nemese The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: monocellular rhythmical tammy nabbed (freq bonus 108) The monster species that spawned more often: giant pack rat (freq bonus 12) The monster species that spawned more often: totally bad fungus (freq bonus 9) The monster species that spawned more often: nonexistant cop (freq bonus 16) The monster species that spawned more often: Don Finwe (freq bonus 6) The monster species that spawned more often: duam xnaht agent (freq bonus 24) The monster species that spawned more often: sparring holeproof blobbed (freq bonus 40) The monster species that spawned more often: seaking (freq bonus 56) The monster species that spawned more often: iced mammoth (freq bonus 20) The monster species that spawned more often: forge giant (freq bonus 5) The monster species that spawned more often: overseer (freq bonus 18) The monster species that spawned more often: visioned accommodative (freq bonus 6) The monster species that spawned more often: gremlin (freq bonus 24) The monster species that spawned more often: blue yeek (freq bonus 7) The monster species that spawned more often: lobed periodontic (freq bonus 20) The monster species that spawned more often: dim mold (freq bonus 60) The monster species that spawned more often: snore force patch (freq bonus 6) The monster species that spawned more often: undead activistor (freq bonus 36) The monster species that spawned more often: petty chimpanzee (freq bonus 24) The monster species that spawned more often: hippie lady (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster species that never randomly spawned: CD-ROM dragon The monster species that never randomly spawned: Dark Schneider The monster species that never randomly spawned: contrarily pact The monster species that never randomly spawned: Theresa Flauschebueschel May The monster species that never randomly spawned: green giant The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: tentacle newt The monster species that never randomly spawned: escaloped administering The monster species that never randomly spawned: giant monkey The monster species that never randomly spawned: haircutting nonviolation The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 30) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 12) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 56) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Next attribute increase check would have come at turn 2071 Strength training was 19 Dexterity training was 10 Wisdom training was 19 Constitution training was 40 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were paralyzed (-3) You had the following problem: Your right mouse button failed. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You were prevented from having displacement (0) You were prevented from having numbopathy (0) Your chance to block was 25% You saw invisible You had infravision You had 1329 points of nutrition remaining You could fly You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. Tinanya was angry with you (1) You could not have safely prayed (1517) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (side gore boots) orcish chain mail (crude chain mail) incorrectly adjusted helmet (meso helmet) Scrolls scroll of healing (PERQUE SON ELS MESTRES) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (CRITICAL HIT) scroll of standard id (PATENT PENDING) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of extra healing (FORC RISE WHEN KEY IS HIT) * scroll of greater mana restoration (HEAL A WOUND BY CALLING MANSERVENT) scroll of identify (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) Potions potion of invisibility (forget-me-not) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of violet glass (violet) worthless piece of teal glass (teal) loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant white ants (1 created) a fuel barrel a hidden gas spore (2 created) 0 whnases (1 created) a carver a picture kobold (2 created) a goblin (3 created) a low snotling 2 sewer rats 0 sand rats (1 created) a prick bear 2 green killer tomatoes a flying moyatto ball a foul crow 5 emus a sylph a whirlwind an invisible badguy 0 lichens (1 created) a porter lichen 0 werelichens (1 created) an ivy lichen a digestolichen a mean colony (2 created) an orange mold 0 sub-gnomes (1 created) a gnome lord 0 Whitlevel Kops (1 created) 0 Keystone Kops (4 created) 0 Succubus Sergeants (1 created) a roomba a kobold zombie a human adventurer a watchman of Ambarannon an errand boy (2 created) a blabbering otaku 0 sailors (1 created) a village idiot an aimless-looking merchant (2 created) 0 furries (1 created) a werelichen (0 created) 0 block-heeled girls (1 created) 0 item masters (2 created) 0 minighosts (1 created) a novice dark wall 24 small turrets 4 crude turrets 3 arrow turrets a dart turret 3 dagger turrets a large arrow turret a flame turret a spear turret a gas turret 0 small item troves (1 created) an armor trove 102 creatures born. 77 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 42 times You killed 42 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (30 of 160) general combat [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (33 of 160) petkeeping [Basic] (max Expert) (43 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (62 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (21 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You turned to stone in The Dungeons of Doom on dungeon level 2 with 2508 points, and 26 pieces of gold, after 830 moves. Killer: petrification trap You were level 5 with a maximum of 64 hit points when you turned to stone. You reached the 33rd place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 31 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 32 2612 Coolfrog-Tra-Wra-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [87] *33 2508 Andy-Fem-Ang-Fem-Law turned to stone in The Dungeons * of Doom on level 2. Petrified by a petrification trap. 64 [64] 34 2476 Andy-Fem-Fie-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (earth elemental). - [52] 35 2402 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (stinking cloud). - [14]