Andy, neutral female homicidal Feminist ----------------------- |.......@@............| |.....................| |.....................| |.....................| |.....................| --------+-------------- [Andy the Rebel Woman] St8 Dx7 Co10 In4 Wi5 Ch8 FemHomFemNeu Dlvl:1 G1 HP16(16) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female homicidal Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 32 Gem identification only worked 100 times out of 290 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 71% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: martial arts (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65290 Monster spawn increase reached its maximum at turn 122524 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 474725 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: concealed huge ogre (freq bonus 12) The monster species that spawned more often: sadistic girl (freq bonus 14) The monster species that spawned more often: lead golem (freq bonus 36) The monster species that spawned more often: omega metroid (freq bonus 8) The monster species that spawned more often: dragonkin broodmaster (freq bonus 5) The monster species that spawned more often: iceblock monster (freq bonus 20) The monster species that spawned more often: swirlier stolidity (freq bonus 20) The monster species that spawned more often: deep lava drowning fish (freq bonus 22) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 3) The monster species that spawned more often: automaton (freq bonus 16) The monster species that spawned more often: overview horseplayer (freq bonus 5) The monster species that spawned more often: devious bastard (freq bonus 6) The monster species that spawned more often: forest ogre (freq bonus 16) The monster species that spawned more often: poison viper (freq bonus 6) The monster species that spawned more often: scarecrow (freq bonus 6) The monster species that spawned more often: Rafschar (freq bonus 4) The monster species that spawned more often: ice spore (freq bonus 120) The monster species that spawned more often: serrated rogue (freq bonus 24) The monster species that spawned more often: crystal force fungus (freq bonus 24) The monster species that spawned more often: aureolin mushroom (freq bonus 32) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster species that never randomly spawned: hairy warp fungus The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: living lecturn The monster species that never randomly spawned: female hull The monster species that never randomly spawned: bondage brutal The monster species that never randomly spawned: minor mind flayer The monster species that never randomly spawned: Selinger The monster species that never randomly spawned: cluckwork soldier The monster species that never randomly spawned: holy water golem The monster species that never randomly spawned: sturdy turret The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 22) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 12) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 4) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 64) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 1) Next attribute increase check would have come at turn 253 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (949) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (wedge boots) Scrolls scroll of healing (REUTHRA ENROUCH ZERPHRECH) scroll of mana (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of phase door (ZOUCH ZOUKI TO PARY) scroll of standard id (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of cure (890 C PROPERTY) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Tools leather leash (leash) Gems worthless piece of blue glass (blue) fluorite stone (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 401 points, Since you escaped early, the score list will not be checked.