Andy, neutral female wraith Feminist ----- |.@@+ |...| ...$| |...| ...| -.--- [Andy the Rebel Woman] St13 Dx15 Co15 In4 Wi4 Ch18 FemWraFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female wraith Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: fear factor You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: crossbow (turn 98) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60110 Monster spawn increase reached its maximum at turn 148664 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 848232 The monster class that cannot be genocided was (null) The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: large armor trove (freq bonus 8) The monster species that spawned more often: platinum golem (freq bonus 12) The monster species that spawned more often: stafspillir (freq bonus 3) The monster species that spawned more often: beige unicorn (freq bonus 24) The monster species that spawned more often: RNG Kaptain (freq bonus 12) The monster species that spawned more often: mercurial dragon (freq bonus 3) The monster species that spawned more often: slimebesu (freq bonus 8) The monster species that spawned more often: Jack (freq bonus 6) The monster species that spawned more often: sepia stalk (freq bonus 5) The monster species that spawned more often: customary geotropically dismissed (freq bonus 10) The monster species that spawned more often: clitoral how lionizer (freq bonus 12) The monster species that spawned more often: king of porn (freq bonus 20) The monster species that spawned more often: nondescript warp patch (freq bonus 12) The monster species that spawned more often: gigantic wraith (freq bonus 16) The monster species that spawned more often: pustulent force patch (freq bonus 6) The monster species that spawned more often: bronze beetle (freq bonus 48) The monster species that spawned more often: princess clicks (freq bonus 18) The monster species that spawned more often: incoincidence macroscopically (freq bonus 8) The monster species that spawned more often: debuff turret (freq bonus 72) The monster species that spawned more often: lesser daemon (freq bonus 18) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 6) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 12) The monster species that never randomly spawned: defeated nacred unsubmissive propagating scruffier pilothouse The monster species that never randomly spawned: model mummy The monster species that never randomly spawned: Grey-elf The monster species that never randomly spawned: crystal force fungus The monster species that never randomly spawned: Marihuana The monster species that never randomly spawned: clay statue The monster species that never randomly spawned: buttsally The monster species that never randomly spawned: bullshit ghost The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: long live the golden The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 19) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 256) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 4) Next attribute increase check would have come at turn 2037 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from drunken boxing (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (592) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (wedge boots) Scrolls scroll of healing (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of mana (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of standard id (XUS MODA) scroll of cure (89 50 4E 47 0D 0A 1A 0A) * scroll of extra healing (FELLOW ELF STUNT IS MORE HITTING) * scroll of greater mana restoration (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) Spellbooks spellbook of passwall (moldy) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) flint stone (gray) worthless piece of yellow glass (yellow) worthless piece of teal glass (teal) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.