Andy, lawful female sylph Feminist ------- --- --.|.|.---.-- |...........| |....--....-- -----.|.|--..-- |.^|--|.|[... |..| |.....--------.. |..| |..--.........<. |.-- --.|---....----- |.| --.| ... |.| --..| |@| |...-- |.|--.%-- |.||.%.. |.|-... |.|... |..... |.... [Andy the Fingernail Scratcher] St18 Dx17 Co9 In4 Wi9 Ch13 FemSylFemLaw Min:5 G11 HP56(62) Pw73(73) AC-11 Xp6/515 T703 Par Latest messages There is a wooden box {500} here, loot it? [ynq] (q) Hmmm, it seems to be locked. You see here a dart {0}. You crash into a wall! Ouch! [-3 -> 39] # You crash into a wall! Ouch! [-4 -> 38] You destroy the dwarf zombie Pokemon! You hear crashing rock. You crash into a wall! Ouch! [-4 -> 35] You hit the miner! You touch the miner. The miner seems to be moving slower. The miner slows down. You hit the miner! You touch the miner. You kill the miner! Warning: Low Local Memory. Freeing description strings. (102x) Your inventory Amulets D - an uncursed amulet of magical breathing (being worn) {0} Weapons a - an uncursed +1 high-heeled sandal (weapon in hand) {1} b - 20 uncursed -2 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} s - an uncursed +0 hugging boot {5} x - a blessed +0 sniper rifle {20} Armor d - an uncursed +1 pair of killer heels {8} q - an uncursed +1 pair of kicking boots (being worn) {8} u - an uncursed +0 full plate mail (being worn) {250} w - an uncursed +0 pair of gauntlets of swimming (being worn) {4} C - an uncursed +0 cloak of peace (being worn) {4} H - an uncursed +0 gnomish helm {1} Comestibles y - an uncursed tin of spit demon meat {0} G - an uncursed partly eaten gnome lord corpse {175} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of standard id {0} F - a blessed scroll of healing {0} Potions k - an uncursed potion of gain energy {0} l - an uncursed potion of healing {0} Tools e - an uncursed leather leash {0} f - a blessed stethoscope {0} Gems g - 23 uncursed +0 rocks {0} h - 4 uncursed +0 worthless pieces of teal glass {4} i - an uncursed +0 chalcedon stone {1} j - an uncursed +0 worthless piece of blue glass {1} B - a cursed +0 prehnite stone {1} Final attributes You were playing in game master mode You were stridently aligned Your alignment was 6 Your max alignment was 13 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: warning You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 172 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 86% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 79% Monster death drops spawned with only 96% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 22638 Monster spawn increase reached its maximum at turn 96680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5531904 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: doppelganger (freq bonus 4) The monster species that spawned more often: dark sailor (freq bonus 4) The monster species that spawned more often: evil Olog-hai (freq bonus 4) The monster species that spawned more often: undead pirate (freq bonus 12) The monster species that spawned more often: am shop ghost (freq bonus 4) The monster species that spawned more often: burrower gnome (freq bonus 12) The monster species that spawned more often: mishapen golem (freq bonus 8) The monster species that spawned more often: swearer somersaulting (freq bonus 24) The monster species that spawned more often: acid blob (freq bonus 6) The monster species that spawned more often: admissibility illumed (freq bonus 2) The monster species that spawned more often: Gerrit (freq bonus 9) The monster species that spawned more often: covetous demon orc (freq bonus 15) The monster species that spawned more often: petty rattlesnake (freq bonus 18) The monster species that spawned more often: brick living rallye (freq bonus 2) The monster species that spawned more often: faithfully plainclothesman (freq bonus 14) The monster species that spawned more often: cuntgun trooper (freq bonus 24) The monster species that spawned more often: admirer linearly (freq bonus 4) The monster species that spawned more often: Daruth Xaxox (freq bonus 2) The monster species that spawned more often: volt spore (freq bonus 6) The monster species that spawned more often: ghost holder (freq bonus 12) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster species that never randomly spawned: depilatory reestablished The monster species that never randomly spawned: Giulia's dancing shoe The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: guardrail permeate The monster species that never randomly spawned: stupid girl The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: yahooism dimple The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: crunchy fungus The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 26) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 18) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 26) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 81) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 22) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 7) Next attribute increase check would have come at turn 3562 Strength training was 3 Dexterity training was 2 Wisdom training was 6 Constitution training was 36 You were paralyzed (-3) You had the following problem: There was low local memory. (0) You had the following problem: Walls are blue, and walking into them hurts you. (24) You had reduced power of magical effects (0) You were prevented from having acid resistance (0) You were prevented from having warning (0) You hungered rapidly You saw invisible You recognized peaceful creatures You had infravision You had 2019 points of nutrition remaining You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of magical breathing (tetraedrical) Weapons shuriken (throwing star) Armor killer heels (spider boots) kicking boots (cast iron boots) gauntlets of swimming (awesome gloves) cloak of peace (anorexia cloak) gnomish helm (little red hat) Scrolls scroll of healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (I AM THE KING) scroll of cure (LV FTS) * scroll of extra healing (FROTZ) * scroll of greater mana restoration (WOE AKUET AAAAAAA) scroll of enchant armor (BANANANANANA) Potions potion of gain energy (slimy) potion of healing (cornflower) potion called Acid (thaumaturgic) potion of blindness (turquoise) potion of speed (violet) Tools leather leash (leash) Gems worthless piece of teal glass (teal) chalcedon stone (cyan) worthless piece of blue glass (blue) prehnite stone (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fuel barrels (1 created) 0 overrun chickens (1 created) 2 jackals (4 created) 9 pack jackals a stoat a monoton 0 evasive jermlaines (1 created) a wimp an army dwarf 0 mutant humans (1 created) 0 gondolindrims (1 created) 0 phasing hobbit wizards (1 created) 0 policemen (1 created) a homunculus a mynock 0 knapsack lambs (1 created) 0 goats (1 created) 0 rabbits (1 created) 0 field voles (2 created) 0 eevees (1 created) 2 cave spiders 0 stalactoids (1 created) 0 plasma clouds (1 created) a grid bug 0 mohats (1 created) 0 slow colonies (4 created) 0 aokabis (1 created) 0 dark molds (1 created) 3 sub-gnomes 2 gnomes a satanic gnome 0 intermediate gnomes (1 created) 3 gnome lords (5 created) a gnome watcher a group gnome lord a gnomish wizard a grabber (3 created) 0 deep gnomes (1 created) 0 burrower gnomes (1 created) an armor gnome a New Kop (2 created) 2 mummies 0 adom mummies (1 created) 0 tomb mummies (1 created) 0 small rust monsters (1 created) 0 grid xorns (1 created) a dwarf zombie (3 created) an elf zombie 0 human zombies (1 created) a spammer zombie 0 flower girls (1 created) a miner 0 block-heeled girls (1 created) a twen 0 gray twens (1 created) a normal frog a deminewt 0 novice medium walls (1 created) 0 small turrets (1 created) 0 crude turrets (1 created) 89 creatures born. 44 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 38 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (25 of 160) general combat [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (25 of 160) petkeeping [Basic] (max Expert) (26 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (63 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (21 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You turned to stone in The Gnomish Mines on dungeon level 5 with 2290 points, and 11 pieces of gold, after 703 moves. Killer: petrification trap You were level 6 with a maximum of 62 hit points when you turned to stone. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 37 2368 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 2. Killed by a monster (crystal ice golem). - [58] 38 2332 Andy-Fem-Dwa-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a fumarole spores. - [41] *39 2290 Andy-Fem-Syl-Fem-Law turned to stone in The Gnomish Mines on level 5. Petrified by a petrification trap. 56 [62] 40 2279 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (gomi worker). - [64] 41 2229 Andy-Fem-Dee-Fem-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a thrown potion. - [53]