Andy, chaotic female skeleton Feminist ----------- |..@@..$$.| |.........| |.......!.| ----.-.---- [Andy the Rebel Woman] St10 Dx11 Co9 In5 Wi4 Ch17 FemSkeFemCha Dlvl:1 G0 HP18(18) Pw11(11) AC1 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female skeleton Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 77% Wand drop chance was reduced to 94% Potion drop chance was reduced to 85% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 92) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53394 Monster spawn increase reached its maximum at turn 131172 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 541866 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: disinterested older woman (freq bonus 6) The monster species that spawned more often: Haku, the River Dragon (freq bonus 5) The monster species that spawned more often: dependence quito (freq bonus 14) The monster species that spawned more often: Helen wannabe (freq bonus 72) The monster species that spawned more often: raging ogre (freq bonus 5) The monster species that spawned more often: hugger dragon (freq bonus 12) The monster species that spawned more often: maud patch (freq bonus 18) The monster species that spawned more often: protocol droid (freq bonus 12) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 6) The monster species that spawned more often: violet starlit sky (freq bonus 6) The monster species that spawned more often: moss lichen (freq bonus 96) The monster species that spawned more often: red warp patch (freq bonus 10) The monster species that spawned more often: storm giant (freq bonus 7) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 5) The monster species that spawned more often: freeze wolf (freq bonus 72) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 15) The monster species that spawned more often: marihuana wolf (freq bonus 18) The monster species that spawned more often: gore patch (freq bonus 30) The monster species that spawned more often: Mania (freq bonus 9) The monster species that spawned more often: outshine quiz (freq bonus 44) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster species that never randomly spawned: cigarette dwarf The monster species that never randomly spawned: tentacled atlantean The monster species that never randomly spawned: coven camaraderie The monster species that never randomly spawned: Arsenal The monster species that never randomly spawned: subside saliency The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: moyatto ball The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: failure clock The monster species that never randomly spawned: shard warp patch The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 30) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 34) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 12) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 4) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 8) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 1) Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had the following problem: The difficulty of the game was arbitrarily increased. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having infravision (0) You were prevented from having confusion resistance (0) You had 1499 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (99) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (platform boots) Scrolls scroll of healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of mana (BEE VERSUS SPIDER THE CONTEST) scroll of phase door (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of standard id (ONE BELONGS BELONGED) scroll of cure (FORMAT C) * scroll of extra healing (MY SWEET VELCRO STRAP) * scroll of greater mana restoration (A EE EEE III OOOOO YYYYYY OOOOOOO) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) stone of difficulty (gray) worthless piece of white glass (white) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.