Andy, chaotic female sustainer Feminist -------- |......| -......| |.$.@..+ |..@...| |......| -------- [Andy the Rebel Woman] St11 Dx9 Co9 In4 Wi3 Ch11 FemSusFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female sustainer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: shock resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 76% Wand drop chance was reduced to 88% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: pick-axe (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55244 Monster spawn increase reached its maximum at turn 143991 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8459539 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: ace of diamonds (freq bonus 32) The monster species that spawned more often: dervish (freq bonus 10) The monster species that spawned more often: shounan funamushi (freq bonus 27) The monster species that spawned more often: Sabine's zipper boot (freq bonus 7) The monster species that spawned more often: fuguh sephirah (freq bonus 16) The monster species that spawned more often: silver growth (freq bonus 28) The monster species that spawned more often: visitable presidium saudi (freq bonus 16) The monster species that spawned more often: shaman (freq bonus 16) The monster species that spawned more often: lower raconteur cockier (freq bonus 16) The monster species that spawned more often: romulanian soldier (freq bonus 126) The monster species that spawned more often: Linda (freq bonus 14) The monster species that spawned more often: orc priest (freq bonus 10) The monster species that spawned more often: petty stained jelly (freq bonus 64) The monster species that spawned more often: clock shark (freq bonus 48) The monster species that spawned more often: health cloud (freq bonus 20) The monster species that spawned more often: ill warp fungus (freq bonus 21) The monster species that spawned more often: deep orc (freq bonus 180) The monster species that spawned more often: evasive brown bear (freq bonus 18) The monster species that spawned more often: saberfish (freq bonus 36) The monster species that spawned more often: wolverine (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster species that never randomly spawned: petty mountain nymph The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: flint lich The monster species that never randomly spawned: welsher precalculated The monster species that never randomly spawned: indefensible violable The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: slow mushroom The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: clay colony The monster species that never randomly spawned: thiamine hempseed The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 45) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 100) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 6) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 6) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 4) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having shock resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (164) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (spider boots) Scrolls scroll of healing (KILL HIM) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (HELPING SUM STARE CAVITY TOFU) scroll of cure (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of extra healing (WORLD ENDING LEATHER PUMPS OF RAGNAROK) * scroll of greater mana restoration (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) Tools leather leash (leash) Gems worthless piece of pink glass (pink) halite stone (white) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 200 points, Since you escaped early, the score list will not be checked.