Andy, chaotic female kop Feminist ----+--- |......| |......| |.....)| |....@.| |.`...@| -------- [Andy the Rebel Woman] St12 Dx14 Co10 In6 Wi6 Ch19 FemKopFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female kop Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: searching You could not have this property intrinsically: disintegration resistance Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 87% Potion drop chance was reduced to 93% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19529 Monster spawn increase reached its maximum at turn 83241 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1238785 The monster class that cannot be genocided was lizard The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: Arne (freq bonus 18) The monster species that spawned more often: doom fire (freq bonus 6) The monster species that spawned more often: baby sarkany (freq bonus 10) The monster species that spawned more often: inedible slime mold (freq bonus 36) The monster species that spawned more often: growlithe (freq bonus 24) The monster species that spawned more often: cubed jelly (freq bonus 7) The monster species that spawned more often: moderation utilise (freq bonus 48) The monster species that spawned more often: gazer rutterkin (freq bonus 15) The monster species that spawned more often: alien from mars (freq bonus 12) The monster species that spawned more often: flying rogue (freq bonus 15) The monster species that spawned more often: aureolin warp fungus (freq bonus 32) The monster species that spawned more often: darker thief (freq bonus 14) The monster species that spawned more often: weird stalk (freq bonus 12) The monster species that spawned more often: large blue snake (freq bonus 10) The monster species that spawned more often: mist troll (freq bonus 16) The monster species that spawned more often: inertia patch (freq bonus 21) The monster species that spawned more often: darker grue (freq bonus 40) The monster species that spawned more often: dire boar (freq bonus 21) The monster species that spawned more often: splash hound (freq bonus 12) The monster species that spawned more often: sepia mushroom (freq bonus 24) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster species that never randomly spawned: tawdriest tightest bop swimmingly snappily The monster species that never randomly spawned: obsidian snake-woman The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: green ooze The monster species that never randomly spawned: wooden mold The monster species that never randomly spawned: telephonic drawable The monster species that never randomly spawned: encamp gomorrah The monster species that never randomly spawned: mysterious lady The monster species that never randomly spawned: radiant warp fungus The monster species that never randomly spawned: bori The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 4) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 10) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 9) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 12) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 2) Next attribute increase check would have come at turn 578 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having automatic searching (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (444) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (steel boots) Scrolls scroll of healing (BFG 9000 OH YEAH) scroll of mana (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of phase door (ROURARBISAROURBBARIASPHREN) scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of cure (WAWAE EHA) * scroll of extra healing (VO AMMITAM SA) * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE) Tools leather leash (leash) Gems worthless piece of white glass (white) small piece of unrefined mithril (gray) worthless piece of green glass (green) worthless piece of black glass (black) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.