Andy, chaotic female scurrier Feminist -------------- |............. |..........{.| +$........@@.| ---------.---- [Andy the Rebel Woman] St14 Dx9 Co13 In5 Wi6 Ch17 FemScuFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female scurrier Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 359 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 24 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 117 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 71% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65520 Monster spawn increase reached its maximum at turn 192510 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2442801 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: unexpected nymph (freq bonus 8) The monster species that spawned more often: black numenorean (freq bonus 9) The monster species that spawned more often: spit demon (freq bonus 12) The monster species that spawned more often: Icy Kop (freq bonus 18) The monster species that spawned more often: vacuum colony (freq bonus 8) The monster species that spawned more often: false accretion (freq bonus 18) The monster species that spawned more often: redemonstrating instigatingly (freq bonus 6) The monster species that spawned more often: royalty suppressed haunted chromosome (freq bonus 8) The monster species that spawned more often: cheshire cat (freq bonus 3) The monster species that spawned more often: lammed standardizable (freq bonus 4) The monster species that spawned more often: visor piranha (freq bonus 3) The monster species that spawned more often: annihilator (freq bonus 2) The monster species that spawned more often: swamp fern sprout (freq bonus 24) The monster species that spawned more often: wrinkled fungus (freq bonus 3) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 9) The monster species that spawned more often: backtaker vortex (freq bonus 18) The monster species that spawned more often: real water hound (freq bonus 8) The monster species that spawned more often: clay warp fungus (freq bonus 3) The monster species that spawned more often: dredged crowbar (freq bonus 4) The monster species that spawned more often: crite (freq bonus 8) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 36) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 8) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster species that never randomly spawned: jagular The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: indulgent offspring underbred The monster species that never randomly spawned: possessed guard The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: paraguay gatekeeper The monster species that never randomly spawned: petty roast culf The monster species that never randomly spawned: flying camo fish The monster species that never randomly spawned: lava bomb The monster species that never randomly spawned: Center of All The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 13) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 143) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 9) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 38) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 23) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 7) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 10) Next attribute increase check would have come at turn 531 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having disintegration resistance (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (erotic boots) Scrolls scroll of healing (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (PEDULI SING JALMO SIMBOL PANGAN) scroll of standard id (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of cure (GO TEAM NASTYTRAP) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Tools leather leash (leash) Gems worthless piece of orange glass (orange) worthless piece of teal glass (teal) worthless piece of radiant glass (radiant) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.