Andy, chaotic female homicidal Feminist --- |.| ---.--- ##|.....| #,......| #,---.--- #,@#|.<# ##,#---# #,@, ###, [Andy the Rebel Woman] St8 Dx10 Co8 In7 Wi5 Ch10 FemHomFemCha Dlvl:2 G11 HP16(16) Pw11(11) AC2 Xp1/0 T322 Latest messages A lightning bolt hits you! [-12 -> 4] You see here 4 gold pieces {0}. 4 gold pieces. You see here a statue of a novice dark wall {1500}. You see here a glowing spellbook {0}. q - a glowing spellbook {0}. What do you want to read? [k-oq or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You learn the "identify" spell. There is a wall in the way! You see here 149 soft stars {4}. r - 149 soft stars {4}. soft stars - This is a weapon. Color: white. Material: silk. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Uses the shuriken skill. It is made of soft material and therefore does less damage than a real shuriken. Meant to be used for throwing. You're pushed back! CLICK! You have triggered a trap! A malevolent black glow suddenly surrounds you... Your inventory Weapons a - a blessed +1 high-heeled sandal (weapon in hand) {1} b - 20 uncursed poisoned +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} r - 149 heavily cursed -2 soft stars {4} Armor d - a cursed +0 pair of killer heels (being worn) {8} Comestibles p - a cursed egg {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks q - an uncursed spellbook of identify (0:4) {0} Tools e - an uncursed leather leash {0} f - a blessed stethoscope {0} Gems g - 2 uncursed +0 chalcedon stones {2} h - 20 uncursed +0 rocks {0} i - 6 uncursed -4 rocks {0} j - an uncursed -2 worthless piece of pink glass {1} Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 76% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 72% Monster death drops spawned with only 86% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: high heels (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50103 Monster spawn increase reached its maximum at turn 172475 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 423120 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: croqueting hiccupped (freq bonus 15) The monster species that spawned more often: scarlet devil (freq bonus 102) The monster species that spawned more often: storm lord (freq bonus 12) The monster species that spawned more often: harrowbark wandle (freq bonus 18) The monster species that spawned more often: capstan goggliest (freq bonus 15) The monster species that spawned more often: item trove (freq bonus 12) The monster species that spawned more often: dark gray fungus (freq bonus 12) The monster species that spawned more often: lava colony (freq bonus 7) The monster species that spawned more often: helper mummy (freq bonus 18) The monster species that spawned more often: doily tarted (freq bonus 36) The monster species that spawned more often: chaos brother (freq bonus 40) The monster species that spawned more often: bad mushroom (freq bonus 32) The monster species that spawned more often: harmonic alien pod (freq bonus 14) The monster species that spawned more often: bureaucracy penpoint (freq bonus 7) The monster species that spawned more often: recommenced harvest (freq bonus 10) The monster species that spawned more often: Albert (freq bonus 12) The monster species that spawned more often: moved one (freq bonus 63) The monster species that spawned more often: enclave soldier (freq bonus 18) The monster species that spawned more often: elder aranea (freq bonus 14) The monster species that spawned more often: Mordor orc (freq bonus 6) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 6) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 24) The monster species that never randomly spawned: visitable presidium saudi The monster species that never randomly spawned: battering ram The monster species that never randomly spawned: angry watch leader The monster species that never randomly spawned: trolleyed disemboweled The monster species that never randomly spawned: black prostitute The monster species that never randomly spawned: holy water golem The monster species that never randomly spawned: flying dryad The monster species that never randomly spawned: sailor The monster species that never randomly spawned: real patch The monster species that never randomly spawned: gatling automata The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 19) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 5) Next attribute increase check would have come at turn 633 Strength training was 6 Dexterity training was -3 Wisdom training was 6 Constitution training was 17 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magical breathing (0) You were prevented from having freezopathy (0) You had 1177 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (7) You are dead Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jungle boots) Scrolls scroll of healing (KARSUS) scroll of mana (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of phase door (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of standard id (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of cure (INTRUDER ALERT) * scroll of extra healing (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) * scroll of greater mana restoration (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) Spellbooks spellbook of identify (glowing) Tools leather leash (leash) Gems chalcedon stone (cyan) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 block-heeled girls (1 created) 1 creature born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (24 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (21 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You died in The Dungeons of Doom on dungeon level 2 with 60 points, and 11 pieces of gold, after 322 moves. Killer: life drainage You were level 1 with a maximum of 16 hit points when you died. You reached the 150th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 148 60 Demo-Sli-Add-Mal-Law died in Yendorian Tower on level 1. Killed by a monster (shark). - [7] 149 60 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [15] *150 60 Andy-Fem-Hom-Fem-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 16 [16] 151 55 winsalot-Psi-Nag-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (steam vortex). - [8] 152 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15]