Andy, lawful female dufflepud Feminist -.-----.-- |........+ |........| |...@@.... |........| ---------- [Andy the Rebel Woman] St9 Dx10 Co8 In5 Wi5 Ch15 FemDufFemLaw+L Dlvl:1 G21 HP19(19) Pw10(10) AC10 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female minimalist dufflepud Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 40% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: spirituality (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24131 Monster spawn increase reached its maximum at turn 134010 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3512296 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: clicking force patch (freq bonus 6) The monster species that spawned more often: slingshooter (freq bonus 18) The monster species that spawned more often: pimpling sportswear (freq bonus 54) The monster species that spawned more often: mutant human (freq bonus 36) The monster species that spawned more often: scarlet warp patch (freq bonus 16) The monster species that spawned more often: war asshole (freq bonus 32) The monster species that spawned more often: jester (freq bonus 42) The monster species that spawned more often: dark figure (freq bonus 18) The monster species that spawned more often: fryer chainlike (freq bonus 6) The monster species that spawned more often: dream fungus (freq bonus 28) The monster species that spawned more often: block-heeled girl (freq bonus 12) The monster species that spawned more often: porter sue fungus (freq bonus 12) The monster species that spawned more often: alider (freq bonus 18) The monster species that spawned more often: doener (freq bonus 21) The monster species that spawned more often: heavily cursed lizard (freq bonus 30) The monster species that spawned more often: capture girdle (freq bonus 36) The monster species that spawned more often: Kristin (freq bonus 30) The monster species that spawned more often: giant cockroach (freq bonus 12) The monster species that spawned more often: suckoth blob (freq bonus 10) The monster species that spawned more often: vulture (freq bonus 5) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 12) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster species that never randomly spawned: consisted gelding The monster species that never randomly spawned: advertize globetrotter The monster species that never randomly spawned: ancient white dragon The monster species that never randomly spawned: toxic warp patch The monster species that never randomly spawned: killer tripe ration The monster species that never randomly spawned: death orb The monster species that never randomly spawned: learned eta The monster species that never randomly spawned: robber monster The monster species that never randomly spawned: horror archer The monster species that never randomly spawned: hyperextension membranously Items generated only 1 time in 4 The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 18) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 21) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 40) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 1) Next attribute increase check would have come at turn 2076 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having burnopathy (0) You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (574) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (torn boots) Scrolls scroll of healing (HIRAGANA LETTER YA) scroll of mana (GHOTI) scroll of phase door (TRAETOR HORIGO) scroll of standard id (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of cure (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of extra healing (CATCHES ERYONES EYE) * scroll of greater mana restoration (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 21 points, Since you escaped early, the score list will not be checked.