Andy, chaotic female gigantic Feminist --.-+- -....| |@...| +.@.}| |}..{| |..}.| ------ [Andy the Rebel Woman] St14 Dx15 Co14 In3 Wi8 Ch17 FemGigFemCha+P Dlvl:1 G0 HP20(20) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female specialist gigantic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: displacement You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 49 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 108 Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: polearms (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38781 Monster spawn increase reached its maximum at turn 116865 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1824760 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: carnivorous ape (freq bonus 36) The monster species that spawned more often: japanese woman (freq bonus 20) The monster species that spawned more often: water moccasin (freq bonus 16) The monster species that spawned more often: vampiric colony (freq bonus 5) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 12) The monster species that spawned more often: loyally twilight (freq bonus 12) The monster species that spawned more often: sinorn (freq bonus 30) The monster species that spawned more often: blubbering idiot (freq bonus 24) The monster species that spawned more often: blink growth (freq bonus 16) The monster species that spawned more often: supranational scrappiest (freq bonus 12) The monster species that spawned more often: blaster disintegrator (freq bonus 18) The monster species that spawned more often: bedpost rolled (freq bonus 4) The monster species that spawned more often: grateful tootsy (freq bonus 12) The monster species that spawned more often: identical monster (freq bonus 4) The monster species that spawned more often: absent patch (freq bonus 12) The monster species that spawned more often: starvation light (freq bonus 6) The monster species that spawned more often: lord of Chaos (freq bonus 6) The monster species that spawned more often: sapphist phaeton (freq bonus 8) The monster species that spawned more often: prehistoric turret (freq bonus 5) The monster species that spawned more often: squeaker (freq bonus 5) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 10) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: magnetic growth The monster species that never randomly spawned: falsified manipulable The monster species that never randomly spawned: silver growth The monster species that never randomly spawned: plunk seducing The monster species that never randomly spawned: scorpion The monster species that never randomly spawned: unrelieved riffler maligned cerebrum The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: vortex drone The monster species that never randomly spawned: fonder cometh repairable The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 55) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 13) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having displacement (0) You were prevented from having speed (0) You hungered rapidly You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (598) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (snow boots) Scrolls scroll of healing (HOYO HOYO) scroll of mana (THIS SLING IS RETARDED) scroll of phase door (INE IGO PIO) scroll of standard id (FUCK THE NOTELEPORT RULES) scroll of cure (AS IF FEEL SOMETHING) * scroll of extra healing (SENIL LELLARAP) * scroll of greater mana restoration (XIAO CAOMEI WO DE BAOBEI) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.