Andy, chaotic female felid Feminist -------.-- |........| |......... |.......`| |.....@... |....@...| ---------- [Andy the Rebel Woman] St10 Dx10 Co6 In5 Wi3 Ch15 FemFelFemCha Dlvl:1 G0 HP16(16) Pw12(12) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female felid Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 85% chance Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 90% Potion drop chance was reduced to 95% Monster death drops spawned with only 98% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body armor (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 127913 Monster spawn increase reached its maximum at turn 195320 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 266875 The monster class that cannot be genocided was lizard Today, this monster class was always generated invisible: gremlin The monster class that was spawned more often: orc (freq bonus 8) The monster color that was spawned more often: bright magenta (freq bonus 12) The monster species that spawned more often: innocuous teacher (freq bonus 39) The monster species that spawned more often: buttsally (freq bonus 11) The monster species that spawned more often: pleaser swimmy (freq bonus 54) The monster species that spawned more often: fierce kalidah (freq bonus 22) The monster species that spawned more often: joker (freq bonus 30) The monster species that spawned more often: refugee (freq bonus 54) The monster species that spawned more often: red crab (freq bonus 44) The monster species that spawned more often: multi-hued hound (freq bonus 27) The monster species that spawned more often: teleporter (freq bonus 28) The monster species that spawned more often: ultramarine colony (freq bonus 54) The monster species that spawned more often: baby silver dragon (freq bonus 18) The monster species that spawned more often: real mana hound (freq bonus 27) The monster species that spawned more often: frail sphere (freq bonus 20) The monster species that spawned more often: dutch girl (freq bonus 27) The monster species that spawned more often: valance legitimatize (freq bonus 20) The monster species that spawned more often: white monster (freq bonus 30) The monster species that spawned more often: splintered ufo part (freq bonus 18) The monster species that spawned more often: clapper snake (freq bonus 27) The monster species that spawned more often: blake stone jelly (freq bonus 11) The monster species that spawned more often: Amelje's hugging boot (freq bonus 90) The monster trait that was more common: monsters that can tunnel (freq bonus 8) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster species that never randomly spawned: jurywomen flail The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: Scratching Maria The monster species that never randomly spawned: cozier unpen The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: storm support The monster species that never randomly spawned: blaster disintegrator The monster species that never randomly spawned: celtic leprechaun The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: metalchuck The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 36) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 16) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 18) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 31) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 1) Next attribute increase check would have come at turn 2235 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had 9 lives left You were prevented from having acid resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (fetish heels) Scrolls scroll of healing (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of mana (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of phase door (MUUTATATOTOTS) scroll of standard id (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of cure (DNETHACK TRASHED THE SAMURAI ROLE) * scroll of extra healing (EX PROTEO) * scroll of greater mana restoration (MINMAY REMOVEREMOVEREMOVE RUINATION) Tools leather leash (leash) Gems worthless piece of green glass (green) lapis lazuli (blue) worthless piece of teal glass (teal) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 600 points, Since you escaped early, the score list will not be checked.