Andy, neutral female khajiit Feminist --------- ...n@...| |...@".!. --------- [Andy the Rebel Woman] St16 Dx13 Co17 In6 Wi4 Ch19 FemKhaFemNeu Dlvl:1 G0 HP17(17) Pw12(12) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female khajiit Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 72 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 43% Amulet drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: mace (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46875 Monster spawn increase reached its maximum at turn 87242 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1043040 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: time mold (freq bonus 4) The monster species that spawned more often: juggernaut (freq bonus 15) The monster species that spawned more often: gray force patch (freq bonus 8) The monster species that spawned more often: weresmasher (freq bonus 12) The monster species that spawned more often: ebony fungus (freq bonus 12) The monster species that spawned more often: Jessica's mocassin (freq bonus 3) The monster species that spawned more often: nexus fungus (freq bonus 2) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 30) The monster species that spawned more often: interhack horror (freq bonus 3) The monster species that spawned more often: giant grey scorpion (freq bonus 15) The monster species that spawned more often: snow impacter (freq bonus 8) The monster species that spawned more often: abnormal spore (freq bonus 9) The monster species that spawned more often: moonscape reabsorb (freq bonus 12) The monster species that spawned more often: Anja's hugging boot (freq bonus 40) The monster species that spawned more often: deep one (freq bonus 2) The monster species that spawned more often: swamp wight (freq bonus 20) The monster species that spawned more often: nasty horned devil (freq bonus 6) The monster species that spawned more often: plush bear golem (freq bonus 6) The monster species that spawned more often: disrupted sincere (freq bonus 6) The monster species that spawned more often: actual phase spider (freq bonus 7) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 5) The monster species that never randomly spawned: black shuck The monster species that never randomly spawned: very old water dragon The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: disposable autodidactic bedlam rendezvousing The monster species that never randomly spawned: theme cow The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: perambulated interchangeable The monster species that never randomly spawned: docent interstitially The monster species that never randomly spawned: steel wolf The monster species that never randomly spawned: prowling dead potato The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 15) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 196) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 23) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 35) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 12) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 12) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having confusion resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (319) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jungle boots) Scrolls scroll of healing (EIRIS SAZUN IDISI) scroll of mana (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (MORAL IS RISED WITH PRAS) * scroll of extra healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of greater mana restoration (KAME HAME HA) Tools leather leash (leash) Gems worthless piece of teal glass (teal) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.