Andy, chaotic female fawn Feminist -------- -`-....... |........| |.......@. |......@.| |......--- - --.-- [Andy the Rebel Woman] St16 Dx11 Co17 In4 Wi3 Ch20 FemFawFemCha Dlvl:1 G0 HP17(17) Pw14(14) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female fawn Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: invisibility You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 71% Wand drop chance was reduced to 88% Potion drop chance was reduced to 96% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: healing spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36395 Monster spawn increase reached its maximum at turn 323588 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3635400 The monster class that cannot be genocided was snake The monster class that was spawned more often: mummy (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: crippling self-doubt (freq bonus 4) The monster species that spawned more often: map mimic (freq bonus 9) The monster species that spawned more often: green ant (freq bonus 12) The monster species that spawned more often: litter vortex (freq bonus 6) The monster species that spawned more often: Sing's japanese geta (freq bonus 30) The monster species that spawned more often: simulating arabesque (freq bonus 24) The monster species that spawned more often: gay jelly (freq bonus 9) The monster species that spawned more often: trap expert (freq bonus 6) The monster species that spawned more often: Frieza (freq bonus 10) The monster species that spawned more often: trap growth (freq bonus 24) The monster species that spawned more often: small stone troll (freq bonus 16) The monster species that spawned more often: drone force patch (freq bonus 24) The monster species that spawned more often: RNG laser (freq bonus 20) The monster species that spawned more often: grumble perceiving (freq bonus 30) The monster species that spawned more often: lifeful kiowa (freq bonus 12) The monster species that spawned more often: radbeetle (freq bonus 32) The monster species that spawned more often: Gai Mite (freq bonus 15) The monster species that spawned more often: silent killer (freq bonus 18) The monster species that spawned more often: rothe leader (freq bonus 24) The monster species that spawned more often: Vera (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster species that never randomly spawned: wobbling wisher The monster species that never randomly spawned: grilled igloo The monster species that never randomly spawned: Kira The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: gold beetle The monster species that never randomly spawned: diffused garlicky distractive yeti shegetz provokingly The monster species that never randomly spawned: bad teacher grandpa The monster species that never randomly spawned: energy patch The monster species that never randomly spawned: merchantman raspingly georgian The monster species that never randomly spawned: doom full refuge The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 30) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 32) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 11) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 19) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 13) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 69) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 1) Next attribute increase check would have come at turn 923 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having invisibility (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (fin boots) Scrolls scroll of healing (KOLLA OLPHILOGEMALA ACHEROIO) scroll of mana (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of phase door (JE VEUX ETRE JETE DANS LES NOIX) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of extra healing (SMUTT RIOT ZINEFAG) * scroll of greater mana restoration (ZAL BALAMAON EIEOY) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) worthless piece of cyan glass (cyan) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.