Andy, neutral female venturean Feminist - ------ |......| |....@@| |....l.| |*.....| -------- [Andy the Rebel Woman] St16 Dx17 Co9 In4 Wi7 Ch17 FemVenFemNeu Dlvl:1 G4274 HP17(17) Pw11(11) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female venturean Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: sickopathy You could not have this property intrinsically: corrosivity Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 258 Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 91% Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: sling (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58037 Monster spawn increase reached its maximum at turn 315737 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1746537 The monster class that cannot be genocided was grue The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: Undead Kop (freq bonus 14) The monster species that spawned more often: grooving knouted telepathic (freq bonus 12) The monster species that spawned more often: rattle devil (freq bonus 96) The monster species that spawned more often: corrosive laser (freq bonus 15) The monster species that spawned more often: felwing (freq bonus 45) The monster species that spawned more often: edifying deceptive cringe (freq bonus 18) The monster species that spawned more often: spider globe (freq bonus 5) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 5) The monster species that spawned more often: dark familiar (freq bonus 21) The monster species that spawned more often: tango odorize (freq bonus 12) The monster species that spawned more often: noisy vortex (freq bonus 6) The monster species that spawned more often: clicking spore (freq bonus 12) The monster species that spawned more often: Jutta flax (freq bonus 10) The monster species that spawned more often: pure chaos horde (freq bonus 30) The monster species that spawned more often: running cobra (freq bonus 30) The monster species that spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 8) The monster species that spawned more often: yellow mold (freq bonus 24) The monster species that spawned more often: guatemala prehuman parasitic (freq bonus 28) The monster species that spawned more often: analyst slothful waylay naysayer (freq bonus 30) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 96) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 12) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: evasive vampire The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: very spiked devil The monster species that never randomly spawned: Erathaol The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 13) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 18) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 5) Next attribute increase check would have come at turn 2766 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having a sight bonus (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (ski heels) Scrolls scroll of healing (SNAIL IS THE BEST RACE IN ELONA) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (A WILD STEELIX APPEARED) scroll of standard id (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of cure (WHACKING YOURSELF WITH HIGH HEELS IS FUN) * scroll of extra healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) Tools leather leash (leash) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 4292 points, Since you escaped early, the score list will not be checked.