Andy, chaotic female dryad Feminist --.---- |....$| +.!..@| |...@.| ------- [Andy the Rebel Woman] St9 Dx7 Co7 In5 Wi4 Ch6 FemDryFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female dryad Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: searching You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 172 Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 62% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: elemental spells (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50981 Monster spawn increase reached its maximum at turn 149669 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2724552 The monster class that cannot be genocided was naga The monster class that was spawned more often: ant or other insect (freq bonus 20) The monster species that spawned more often: resent mineralization (freq bonus 156) The monster species that spawned more often: Crone Lilith (freq bonus 44) The monster species that spawned more often: black vulture (freq bonus 44) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 63) The monster species that spawned more often: glass golem (freq bonus 66) The monster species that spawned more often: earthliest drab (freq bonus 44) The monster species that spawned more often: waiter golem (freq bonus 44) The monster species that spawned more often: dutch girl (freq bonus 46) The monster species that spawned more often: oddity (freq bonus 44) The monster species that spawned more often: clock fungus (freq bonus 50) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 207) The monster species that spawned more often: fire spider (freq bonus 100) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 46) The monster species that spawned more often: adventurer mold (freq bonus 25) The monster species that spawned more often: platinum stalk (freq bonus 22) The monster species that spawned more often: baby river hog (freq bonus 42) The monster species that spawned more often: gnoll (freq bonus 112) The monster species that spawned more often: pygmy warrior shaman (freq bonus 66) The monster species that spawned more often: parker dissimilarity seafloor closable (freq bonus 276) The monster species that spawned more often: corpulent gal (freq bonus 88) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 18) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster species that never randomly spawned: Patricia's steel-capped sandal The monster species that never randomly spawned: autobomb The monster species that never randomly spawned: aureolin warp patch The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: ethnical violably The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: eastern ogre The monster species that never randomly spawned: greater maia The monster species that never randomly spawned: emotionalism intermittent The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 31) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 48) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 17) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 8) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 5) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 51) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 28) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 14) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 9) Next attribute increase check would have come at turn 2204 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having automatic searching (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (214) You survived You didn't know any spells. Techniques known in the end Name Level Status iron skin 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velcro sandals) Scrolls scroll of healing (POLSKA TO WIELKI KRAJ) scroll of mana (JE SUIS COVFEFE) scroll of phase door (MORAL RISE WHEN BURN) scroll of standard id (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of cure (PAS DIO LEO) * scroll of extra healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of greater mana restoration (PNLS DTH) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.