Andy, neutral female amnesiac Feminist ---------- |....$...| |.....@..| .......... |........| ---------- [Andy the Rebel Woman] St13 Dx8 Co14 In7 Wi6 Ch18 FemAmnFemNeu Dlvl:1 G0 HP18(18) Pw12(12) AC2 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female amnesiac Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: infravision You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 22 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 72% Monster death drops spawned with only 70% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: polymorphing (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32195 Monster spawn increase reached its maximum at turn 151266 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8756416 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 3) The monster species that spawned more often: dark growth (freq bonus 8) The monster species that spawned more often: furry (freq bonus 12) The monster species that spawned more often: golden unicorn (freq bonus 7) The monster species that spawned more often: innocuous teacher (freq bonus 16) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 18) The monster species that spawned more often: inconsequentially impassable (freq bonus 8) The monster species that spawned more often: Kristin (freq bonus 12) The monster species that spawned more often: four-footed snake (freq bonus 84) The monster species that spawned more often: bury saucebox (freq bonus 42) The monster species that spawned more often: missed turn (freq bonus 20) The monster species that spawned more often: squealer (freq bonus 8) The monster species that spawned more often: Undead Lieutenant (freq bonus 24) The monster species that spawned more often: river moccasin (freq bonus 8) The monster species that spawned more often: ploddingly habiliment (freq bonus 48) The monster species that spawned more often: porter gray ooze (freq bonus 8) The monster species that spawned more often: overslept girl (freq bonus 12) The monster species that spawned more often: fudged loopier unvarnished sedation (freq bonus 9) The monster species that spawned more often: flayer (freq bonus 16) The monster species that spawned more often: beriah sephirah (freq bonus 8) The monster species that spawned more often: red beetle (freq bonus 15) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: tough trove The monster species that never randomly spawned: Madeleine's calf-leather sandal The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: depowered mushroom The monster species that never randomly spawned: baby draken The monster species that never randomly spawned: will o' the wisp The monster species that never randomly spawned: Sonja The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 116) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 32) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 17) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 18) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 3) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 5) Next attribute increase check would have come at turn 4539 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having manaleech (0) You were prevented from having infravision (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (arcane boots) Scrolls scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (TIRACLE RAMICAL RELRAMI LUE) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (SMUTT RIOT ZINEFAG) * scroll of extra healing (WA DO SHITAI NODESU KA) * scroll of greater mana restoration (VARFOR PRATAR DU SA OM MIN FLICKVAN) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) agate stone (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 200 points, Since you escaped early, the score list will not be checked.