Andy, chaotic female specialist Feminist --------- |.X.....| |......@. |.....@.| -------+- [Andy the Rebel Woman] St11 Dx16 Co5 In5 Wi6 Ch12 FemSpeFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female specialist Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: manaleech You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 217 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26550 Monster spawn increase reached its maximum at turn 86762 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1336504 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: Samuel (freq bonus 24) The monster species that spawned more often: undead ego snake (freq bonus 18) The monster species that spawned more often: watch kaptain (freq bonus 12) The monster species that spawned more often: skeleton moogle (freq bonus 36) The monster species that spawned more often: magic fungus (freq bonus 6) The monster species that spawned more often: lilac patch (freq bonus 24) The monster species that spawned more often: treasure bus (freq bonus 24) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 9) The monster species that spawned more often: hallucination image (freq bonus 7) The monster species that spawned more often: black and white growth (freq bonus 60) The monster species that spawned more often: aggro slime (freq bonus 30) The monster species that spawned more often: radbeetle (freq bonus 20) The monster species that spawned more often: thick vrock (freq bonus 4) The monster species that spawned more often: harisen (freq bonus 3) The monster species that spawned more often: moved shaman (freq bonus 24) The monster species that spawned more often: tectonic walled (freq bonus 15) The monster species that spawned more often: Sophie's combat boot (freq bonus 8) The monster species that spawned more often: get yelped (freq bonus 32) The monster species that spawned more often: horned reaper (freq bonus 10) The monster species that spawned more often: vampiric patch (freq bonus 8) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 5) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster species that never randomly spawned: wererustmonster The monster species that never randomly spawned: classy miraculously The monster species that never randomly spawned: shielded lich The monster species that never randomly spawned: The Queen of Farts The monster species that never randomly spawned: heavy girl The monster species that never randomly spawned: scald subvocal preassembled The monster species that never randomly spawned: thrusting turret The monster species that never randomly spawned: dogear strengthened mischance The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: golden colony The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 74) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 10) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 1) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 1) Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having manaleech (0) You were prevented from having half spell damage (0) You were very tired You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (89) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jade boots) Scrolls scroll of healing (REUTHRA ENROUCH ZERPHRECH) scroll of mana (GNAY GNIY) scroll of phase door (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of standard id (EPSTEST EPS) scroll of cure (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of extra healing (RECOVER BY SMEEL) * scroll of greater mana restoration (EYGOORTS TOGAAL JEZEHH) Tools leather leash (leash) Gems jade stone (green) sleepstone (gray) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 300 points, Since you escaped early, the score list will not be checked.