Andy, neutral female vamgoyle Feminist ------+- |}(@...| |..@.$.. |......| -------- [Andy the Rebel Woman] St16 Dx9 Co12 In5 Wi4 Ch19 FemVgoFemNeu Dlvl:1 G0 HP18(18) Pw13(13) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female vamgoyle Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 342 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 108 Monsters only dropped their equipment with 32% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 94% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spirituality (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44491 Monster spawn increase reached its maximum at turn 208381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1681572 The monster class that cannot be genocided was mummy The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: mob orc (freq bonus 9) The monster species that spawned more often: Kop Kommissioner (freq bonus 36) The monster species that spawned more often: highwaymen improvement (freq bonus 15) The monster species that spawned more often: sewer viper (freq bonus 18) The monster species that spawned more often: wind inhabitant (freq bonus 63) The monster species that spawned more often: petty large snake (freq bonus 16) The monster species that spawned more often: malady fancy (freq bonus 26) The monster species that spawned more often: great water dragon (freq bonus 16) The monster species that spawned more often: bioelectrical doled (freq bonus 16) The monster species that spawned more often: racoon dog (freq bonus 8) The monster species that spawned more often: trebled nosebag stereoisomeric feverishly (freq bonus 8) The monster species that spawned more often: reawake singly (freq bonus 6) The monster species that spawned more often: nexus vortex (freq bonus 8) The monster species that spawned more often: hell spawn (freq bonus 28) The monster species that spawned more often: sweet thick girl (freq bonus 9) The monster species that spawned more often: wild boar (freq bonus 9) The monster species that spawned more often: dead fish (freq bonus 4) The monster species that spawned more often: nautilus engineer (freq bonus 16) The monster species that spawned more often: rnged monster (freq bonus 14) The monster species that spawned more often: atzilut sephirah (freq bonus 20) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 12) The monster species that never randomly spawned: long dick The monster species that never randomly spawned: triple palpate gloving mutely polloi The monster species that never randomly spawned: sylph elemental The monster species that never randomly spawned: fire girl The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: above caller The monster species that never randomly spawned: Aleax The monster species that never randomly spawned: tin man The monster species that never randomly spawned: abstruser didy The monster species that never randomly spawned: leather golem The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 4) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 94) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 20) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 124) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 3) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 10) Next attribute increase check would have come at turn 221 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (353) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jungle boots) Scrolls scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (SLASHEM EXTENDED WANTS YOU DEAD) scroll of phase door (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of standard id (TROOG TROOOG TROOOOOG) scroll of cure (89 50 4E 47 0D 0A 1A 0A) * scroll of extra healing (GEHMA DOENER) * scroll of greater mana restoration (I DONT UNDERSTAND RUSSIAN) Tools leather leash (leash) Gems worthless piece of black glass (black) worthless piece of violet glass (violet) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.