Andy, lawful female salamander Feminist --------------- |.....@@......| |.............| |Z............. --------------- [Andy the Rebel Woman] St10 Dx16 Co13 In6 Wi5 Ch19 FemSalFemLaw+L Dlvl:1 G29 HP17(17) Pw11(11) AC-2 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female minimalist salamander Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: invisibility You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 345 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 62% Wand drop chance was reduced to 86% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: elemental spells (turn 286) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8647 Monster spawn increase reached its maximum at turn 44043 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1847840 The monster class that cannot be genocided was snake Today, this monster class was always generated invisible: dog or other canine The monster class that was spawned more often: angelic being (freq bonus 4) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 12) The monster species that spawned more often: evil monster (freq bonus 6) The monster species that spawned more often: necromage (freq bonus 16) The monster species that spawned more often: reduplicative bunsen (freq bonus 28) The monster species that spawned more often: Jens (freq bonus 14) The monster species that spawned more often: power trove (freq bonus 84) The monster species that spawned more often: pink force fungus (freq bonus 10) The monster species that spawned more often: cocoon imp (freq bonus 28) The monster species that spawned more often: hyposensitized secluded (freq bonus 18) The monster species that spawned more often: chaos elemental (freq bonus 5) The monster species that spawned more often: rifleman (freq bonus 12) The monster species that spawned more often: athwart millisecond (freq bonus 24) The monster species that spawned more often: chaos vortex (freq bonus 40) The monster species that spawned more often: steam-powered missile sentry (freq bonus 8) The monster species that spawned more often: onsokumaru (freq bonus 8) The monster species that spawned more often: pale archer (freq bonus 32) The monster species that spawned more often: Charon (freq bonus 7) The monster species that spawned more often: Bulletproof Katcher (freq bonus 32) The monster species that spawned more often: jumping kraken (freq bonus 16) The monster species that spawned more often: slow shadow (freq bonus 168) The monster trait that was more common: monsters that are always female (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster species that never randomly spawned: bad teacher grandpa The monster species that never randomly spawned: misdemeanant futurity The monster species that never randomly spawned: nntp daemon The monster species that never randomly spawned: stone spore The monster species that never randomly spawned: The Unknown God The monster species that never randomly spawned: snakeman hunter The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: deceit vial The monster species that never randomly spawned: baobhan sith The monster species that never randomly spawned: bloodshot icky thing The monster class that more likely to generate with musable stuff: vampire Items generated only 1 time in 8 The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 79) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 31) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 90) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 4) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 30) Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having cold resistance (0) You were prevented from having invisibility (0) You were prevented from hallu partying (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (503) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (camouflage patterned boots) Scrolls scroll of healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of mana (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of phase door (GOTTA IMBUE THE AMULET OF YENDOR) scroll of standard id (REQUICO SIDES) scroll of cure (MY SWEET VELCRO STRAP) * scroll of extra healing (HP RECOVERY BY GRAUP) * scroll of greater mana restoration (G2G NOW) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 29 points, Since you escaped early, the score list will not be checked.