Andy, lawful female snakey Feminist ----- @@..| |...| ...| |...| ----- [Andy the Rebel Woman] St17 Dx13 Co13 In5 Wi5 Ch10 FemSnaFemLaw Dlvl:1 G0 HP18(18) Pw12(12) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female snakey Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. There is a staircase up here. You see here 3 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 35% Potion drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 88) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47910 Monster spawn increase reached its maximum at turn 94085 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1251798 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 12) The monster species that spawned more often: sensei yeek (freq bonus 16) The monster species that spawned more often: furious stalk (freq bonus 8) The monster species that spawned more often: mummified guard (freq bonus 30) The monster species that spawned more often: flint lich (freq bonus 3) The monster species that spawned more often: vampire bunny (freq bonus 8) The monster species that spawned more often: fieldstone revetment (freq bonus 24) The monster species that spawned more often: gazer horror (freq bonus 4) The monster species that spawned more often: cryo archer (freq bonus 14) The monster species that spawned more often: pale force patch (freq bonus 9) The monster species that spawned more often: Shelob (freq bonus 24) The monster species that spawned more often: conjoined germinated (freq bonus 12) The monster species that spawned more often: mirror monster (freq bonus 18) The monster species that spawned more often: rocket turret (freq bonus 24) The monster species that spawned more often: RNG light (freq bonus 8) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 3) The monster species that spawned more often: giant spotted jellyfish (freq bonus 12) The monster species that spawned more often: conjurer (freq bonus 9) The monster species that spawned more often: banishment demon (freq bonus 8) The monster species that spawned more often: cerulean mushroom (freq bonus 10) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: crater fungus The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: nice old lady The monster species that never randomly spawned: scoped homemaker The monster species that never randomly spawned: pimpling sportswear The monster species that never randomly spawned: huge lizard The monster species that never randomly spawned: undisturbed tushing The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: warp draconian The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 13) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 5) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 22) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 21) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 99) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 16) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Next attribute increase check would have come at turn 935 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having sleep resistance (0) You were prevented from having corrosivity (0) You had infravision You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velcro sandals) Scrolls scroll of healing (XIAO CAOMEI WO DE BAOBEI) scroll of mana (ZTORF) scroll of phase door (STUNT PROTECTED HAS NO SUPESTATE) scroll of standard id (BUILDIONS CAN INSTAKILL AT RANGE) scroll of cure (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) * scroll of extra healing (PRIUS SA) * scroll of greater mana restoration (CHE NON SONO IO) Tools leather leash (leash) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.