Andy, lawful female dufflepud Feminist --------------- |.............| |........|..).| |........d...@| |.`..........@+ ---------- ---- [Andy the Rebel Woman] St11 Dx13 Co11 In5 Wi5 Ch12 FemDufFemLaw Dlvl:1 G0 HP19(19) Pw10(10) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female dufflepud Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: improved vision You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 31 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 83% chance Wand drop chance was reduced to 88% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 97% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: shield (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42345 Monster spawn increase reached its maximum at turn 84025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3052295 The monster class that cannot be genocided was trove The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: sucker patch (freq bonus 16) The monster species that spawned more often: static electricity (freq bonus 15) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 16) The monster species that spawned more often: conjurer (freq bonus 15) The monster species that spawned more often: large scroll trove (freq bonus 40) The monster species that spawned more often: fire beetle (freq bonus 18) The monster species that spawned more often: small orangutan (freq bonus 14) The monster species that spawned more often: duergar ruler (freq bonus 9) The monster species that spawned more often: finnish explorer (freq bonus 36) The monster species that spawned more often: nonexistence tipple (freq bonus 8) The monster species that spawned more often: shade gargoyle (freq bonus 6) The monster species that spawned more often: vorpal jabberwock (freq bonus 48) The monster species that spawned more often: power trove (freq bonus 45) The monster species that spawned more often: large group kobold (freq bonus 96) The monster species that spawned more often: dragon awgwa (freq bonus 12) The monster species that spawned more often: interchanging teeming (freq bonus 24) The monster species that spawned more often: ivory warp fungus (freq bonus 54) The monster species that spawned more often: psycho guard (freq bonus 12) The monster species that spawned more often: contamination light (freq bonus 16) The monster species that spawned more often: Ilja (freq bonus 24) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 12) The monster species that never randomly spawned: sorrel paunchy The monster species that never randomly spawned: zoologist ensconcing The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: zombie car The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: Verier The monster species that never randomly spawned: currie telephonically The monster species that never randomly spawned: thanked winced The monster species that never randomly spawned: minor mist cloud The monster species that never randomly spawned: long live the golden The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 43) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 19) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 12) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 9) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 7) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 4) Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having a sight bonus (0) You were prevented from having corrosivity (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (orange boots) Scrolls scroll of healing (MOVE RAISED BY FEARED) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (OM NOM NOM) scroll of standard id (THE TYPE OF ICE BLOCK HATES YOU) scroll of cure (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of extra healing (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) * scroll of greater mana restoration (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) Tools leather leash (leash) Gems worthless piece of green glass (green) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.