Andy, chaotic female expert Feminist ------- |@@...| |.....| ../..| ------- [Andy the Rebel Woman] St7 Dx9 Co7 In3 Wi7 Ch9 FemExpFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female expert Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: numbopathy You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 40% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 89% Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: matter spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66115 Monster spawn increase reached its maximum at turn 166967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1336332 The monster class that cannot be genocided was mummy The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: noxious spore (freq bonus 4) The monster species that spawned more often: blood lord (freq bonus 5) The monster species that spawned more often: carnivorous bag (freq bonus 6) The monster species that spawned more often: sawhorse morphinic (freq bonus 15) The monster species that spawned more often: Ariel, Queen of Air (freq bonus 4) The monster species that spawned more often: sensation GT (freq bonus 16) The monster species that spawned more often: banting conversationalist (freq bonus 5) The monster species that spawned more often: hammer of the underworld (freq bonus 6) The monster species that spawned more often: rumpling coke curdling (freq bonus 6) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: ultramarine warp fungus (freq bonus 36) The monster species that spawned more often: group bug (freq bonus 12) The monster species that spawned more often: wereairelemental (freq bonus 4) The monster species that spawned more often: returned potato (freq bonus 3) The monster species that spawned more often: purple warp patch (freq bonus 12) The monster species that spawned more often: ravenous bat (freq bonus 24) The monster species that spawned more often: canvaslike shyly insulation (freq bonus 4) The monster species that spawned more often: cloak inboard variated (freq bonus 8) The monster species that spawned more often: weight turret (freq bonus 14) The monster species that spawned more often: dark gray warp fungus (freq bonus 12) The monster trait that was more common: unique monsters (freq bonus 8) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster species that never randomly spawned: giant bright green jellyfish The monster species that never randomly spawned: vile witch The monster species that never randomly spawned: japanese woman The monster species that never randomly spawned: delusional abjure The monster species that never randomly spawned: abnormal mushroom The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: libidinously embryologist evilly The monster species that never randomly spawned: yasd horror The monster species that never randomly spawned: evasive cuntgun trooper The monster species that never randomly spawned: Dudley's Dungeon Terminator The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 59) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 4) Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were not going to get corpses from defeated enemies (0) You were prevented from hallu partying (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (207) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (persian boots) Scrolls scroll of healing (NAMEEXPERIENCEGOLDTIME) scroll of mana (TELL EN MOVE WHAT HAVE) scroll of phase door (VIK LADY) scroll of standard id (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of extra healing (HELPING SUM STARE CAVITY TOFU) * scroll of greater mana restoration (I DONT UNDERSTAND RUSSIAN) Tools leather leash (leash) Gems flint stone (gray) starvation stone (gray) worthless piece of teal glass (teal) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.