Andy, chaotic female cockatrice Feminist --------- |.......| |@......| -@......| |.......| --+------ [Andy the Rebel Woman] St13 Dx15 Co6 In12 Wi8 Ch20 FemCocFemCha Dlvl:1 G0 HP17(17) Pw12(12) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female cockatrice Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 10% Amulet drop chance was reduced to 10% Monster death drops spawned with only 99% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61272 Monster spawn increase reached its maximum at turn 90179 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 337064 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: Keystone Kop (freq bonus 15) The monster species that spawned more often: Walduin (freq bonus 40) The monster species that spawned more often: fighter lich (freq bonus 34) The monster species that spawned more often: copper naga hatchling (freq bonus 44) The monster species that spawned more often: Left Ass (freq bonus 18) The monster species that spawned more often: omit dizzier (freq bonus 51) The monster species that spawned more often: floor fiend (freq bonus 51) The monster species that spawned more often: felwing (freq bonus 76) The monster species that spawned more often: scarlet devil (freq bonus 17) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 108) The monster species that spawned more often: noxious force patch (freq bonus 17) The monster species that spawned more often: porter pyrolisk (freq bonus 51) The monster species that spawned more often: kappa zombie (freq bonus 34) The monster species that spawned more often: moody municipal nontypical yarer (freq bonus 68) The monster species that spawned more often: rotting quylthulg (freq bonus 80) The monster species that spawned more often: lichking (freq bonus 34) The monster species that spawned more often: undead graduate (freq bonus 138) The monster species that spawned more often: albino mushroom (freq bonus 51) The monster species that spawned more often: water snake (freq bonus 54) The monster species that spawned more often: animated bronze statue (freq bonus 102) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 36) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 5) The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: kasa-obake The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: lib aberration The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: drunk jet guy The monster species that never randomly spawned: big flying baby The monster species that never randomly spawned: great wyrm of chaos The monster species that never randomly spawned: fear enemy The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 31) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Next attribute increase check would have come at turn 1139 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having disintegration resistance (0) You were prevented from having see invisible (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jungle boots) Scrolls scroll of healing (BREADANDBUTTER POPGUN NUKE) scroll of mana (SLIGHTED BROCCOLI RESTORATION) scroll of phase door (FOX NAWAGU) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (ROCKWORM LOCKWORM SOCKWORM) * scroll of extra healing (NOM STYL STUNT IS FLY STYL) * scroll of greater mana restoration (COMBATDEPTH LAB CORRODE) Tools leather leash (leash) Gems worthless piece of orange glass (orange) worthless piece of white glass (white) worthless piece of pink glass (pink) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.