Andy, chaotic female mazke Feminist ------- +.....| |...@@| ......| ... |.....| ---.--- [Andy the Rebel Woman] St11 Dx11 Co9 In6 Wi6 Ch17 FemSedFemCha Dlvl:1 G0 HP15(15) Pw10(10) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female mazke Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 65% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38384 Monster spawn increase reached its maximum at turn 129525 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 631768 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: inquisitor enterprise (freq bonus 9) The monster species that spawned more often: theme boar (freq bonus 28) The monster species that spawned more often: everchanging laser (freq bonus 16) The monster species that spawned more often: worsened pneumatic (freq bonus 48) The monster species that spawned more often: Wrath of the RNG (freq bonus 16) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 16) The monster species that spawned more often: daughter of bedlam (freq bonus 16) The monster species that spawned more often: ogre mummy (freq bonus 24) The monster species that spawned more often: emulated dabbing moose (freq bonus 11) The monster species that spawned more often: oxlip peaty (freq bonus 18) The monster species that spawned more often: translator (freq bonus 21) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 32) The monster species that spawned more often: shaver birthed pyongyang destructively (freq bonus 18) The monster species that spawned more often: tentacle newt (freq bonus 8) The monster species that spawned more often: big black unicorn (freq bonus 18) The monster species that spawned more often: few accelerator monodic (freq bonus 48) The monster species that spawned more often: Yvonne (freq bonus 18) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 30) The monster species that spawned more often: plasma cloud (freq bonus 8) The monster species that spawned more often: clerkbot (freq bonus 27) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster species that never randomly spawned: clay warp fungus The monster species that never randomly spawned: clear centipede The monster species that never randomly spawned: nightly spore The monster species that never randomly spawned: snow king The monster species that never randomly spawned: heartbreaker libation The monster species that never randomly spawned: sexy woman The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: threshold mushroom The monster species that never randomly spawned: arborachuck The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 13) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 9) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 3) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 10) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 2) Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having half spell damage (0) You were prevented from having confusion resistance (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (950) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (explosive boots) Scrolls scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (NOISY STUNT NO EFFECTIVE) scroll of phase door (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of standard id (AFKPU ZEJOTYDIN) scroll of cure (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of orange glass (orange) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.