Andy, chaotic female trainer Feminist ------ ...... |.@@.| |....| |....| ------ [Andy the Rebel Woman] St16 Dx17 Co15 In5 Wi4 Ch19 FemTrnFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female trainer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: freezopathy You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: missile weapons (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68650 Monster spawn increase reached its maximum at turn 106670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6533920 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: apprentice dark wall (freq bonus 32) The monster species that spawned more often: colossus (freq bonus 4) The monster species that spawned more often: thermosphere slog (freq bonus 24) The monster species that spawned more often: Detective Kriminologist (freq bonus 4) The monster species that spawned more often: giant black rat (freq bonus 28) The monster species that spawned more often: donkey teacher (freq bonus 12) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 2) The monster species that spawned more often: dungeon fern sprout (freq bonus 42) The monster species that spawned more often: fire spirit (freq bonus 6) The monster species that spawned more often: pack kobold (freq bonus 10) The monster species that spawned more often: ivory draconian (freq bonus 24) The monster species that spawned more often: uranium dragonfly (freq bonus 14) The monster species that spawned more often: wood golem (freq bonus 24) The monster species that spawned more often: cold trove (freq bonus 12) The monster species that spawned more often: Transcendent Dreamer (freq bonus 18) The monster species that spawned more often: blue-green growth (freq bonus 56) The monster species that spawned more often: petty shock ant (freq bonus 6) The monster species that spawned more often: Pete (freq bonus 4) The monster species that spawned more often: centennial felony (freq bonus 12) The monster species that spawned more often: hungry warp patch (freq bonus 12) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: burninator The monster species that never randomly spawned: nippon ma intercommunication The monster species that never randomly spawned: Elena The monster species that never randomly spawned: visor warg The monster species that never randomly spawned: dark elven mage The monster species that never randomly spawned: ivory mold The monster species that never randomly spawned: gridotaur The monster species that never randomly spawned: exerciser repositioned The monster species that never randomly spawned: Verier The monster species that never randomly spawned: blue-red warp patch The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 18) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 18) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 106) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 13) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 10) Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having warning (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (246) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (tightly fitting boots) Scrolls scroll of healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (YOU WILL DIE A SLOW SLOW DEATH) scroll of standard id (ROT THIRTEEN EBG GUVEGRRA) scroll of cure (THE GIAGGOSTUONO) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (VO AMMITAM SA) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.