Andy, chaotic female cockatrice Feminist ----- |...| |... |..@| |..@| |...| ----- [Andy the Rebel Woman] St11 Dx12 Co16 In7 Wi5 Ch14 FemCocFemCha Dlvl:1 G0 HP17(17) Pw12(12) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female cockatrice Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 105 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 81% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 86% Monster death drops spawned with only 96% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70223 Monster spawn increase reached its maximum at turn 213593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4206528 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: Ujbelex (freq bonus 18) The monster species that spawned more often: mantine (freq bonus 12) The monster species that spawned more often: Katrin's combat boot (freq bonus 6) The monster species that spawned more often: lamb (freq bonus 36) The monster species that spawned more often: blue force fungus (freq bonus 48) The monster species that spawned more often: superior angler (freq bonus 6) The monster species that spawned more often: green gunner (freq bonus 24) The monster species that spawned more often: hunger turret (freq bonus 6) The monster species that spawned more often: bright blue warp patch (freq bonus 12) The monster species that spawned more often: assertion failure (freq bonus 3) The monster species that spawned more often: drawable rutty comprehension facedown remarkably seigneurage spinet showily (freq bonus 12) The monster species that spawned more often: lethe monster (freq bonus 12) The monster species that spawned more often: sulfur warp fungus (freq bonus 4) The monster species that spawned more often: special mold (freq bonus 24) The monster species that spawned more often: decaying mimic (freq bonus 2) The monster species that spawned more often: rusty coins (freq bonus 3) The monster species that spawned more often: nine of spades (freq bonus 6) The monster species that spawned more often: radiant mushroom (freq bonus 4) The monster species that spawned more often: tool trove (freq bonus 4) The monster species that spawned more often: weak guard (freq bonus 48) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 5) The monster species that never randomly spawned: undead amazon The monster species that never randomly spawned: Muninn The monster species that never randomly spawned: undead anachronist The monster species that never randomly spawned: jolteon The monster species that never randomly spawned: neau rubber The monster species that never randomly spawned: apian scintillator suspecter The monster species that never randomly spawned: meanie The monster species that never randomly spawned: evil spore The monster species that never randomly spawned: vampiric stalk The monster species that never randomly spawned: victrebell The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 40) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 24) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 12) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 12) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 69) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 1) Next attribute increase check would have come at turn 1121 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having dimmopathy (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (thigh boots) Scrolls scroll of healing (NOISY STUNT NO EFFECTIVE) scroll of mana (I AM THE KING) scroll of phase door (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (NV4 DISP DLL BSOD) * scroll of extra healing (LITTLE STRAWBERRY ME BABY) * scroll of greater mana restoration (NUMB ENEMY BY LICKING CIRCLE) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) worthless piece of black glass (black) worthless piece of green glass (green) touchstone (gray) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.