Andy, neutral female trapper Feminist ---|- |.@.| |@..| |..". |...| ----- [Andy the Rebel Woman] St11 Dx8 Co8 In4 Wi5 Ch17 FemTrpFemNeu Dlvl:1 G0 HP23(23) Pw20(20) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female trapper Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 89 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11714 Monster spawn increase reached its maximum at turn 130343 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6170216 The monster class that cannot be genocided was grue The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: breezier rumrunner (freq bonus 24) The monster species that spawned more often: semaphore roquefort (freq bonus 40) The monster species that spawned more often: aloe gel (freq bonus 28) The monster species that spawned more often: diseased rat (freq bonus 5) The monster species that spawned more often: low skeleton (freq bonus 32) The monster species that spawned more often: aggravated light (freq bonus 15) The monster species that spawned more often: stone dragon (freq bonus 30) The monster species that spawned more often: fake mushroom (freq bonus 24) The monster species that spawned more often: eight of spades (freq bonus 8) The monster species that spawned more often: beige mold (freq bonus 9) The monster species that spawned more often: anti-paladin (freq bonus 24) The monster species that spawned more often: Isengard orc (freq bonus 20) The monster species that spawned more often: leprechaun king (freq bonus 21) The monster species that spawned more often: saddling choky footbridge (freq bonus 8) The monster species that spawned more often: itemporter (freq bonus 10) The monster species that spawned more often: vacuum mold (freq bonus 15) The monster species that spawned more often: camouflaged watcher (freq bonus 16) The monster species that spawned more often: seating reasserting (freq bonus 10) The monster species that spawned more often: giant armor trove (freq bonus 12) The monster species that spawned more often: retsina glandularly (freq bonus 24) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster species that never randomly spawned: evil growth The monster species that never randomly spawned: ostracism preestimating coucher The monster species that never randomly spawned: snotling The monster species that never randomly spawned: Robo-Ky The monster species that never randomly spawned: black orc The monster species that never randomly spawned: towing peneplain The monster species that never randomly spawned: depowered force fungus The monster species that never randomly spawned: nidogoddess The monster species that never randomly spawned: Evillan The monster species that never randomly spawned: cooperatively query The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 24) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 166) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 5) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 8) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 3) Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having mana regeneration (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (339) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sharp-edged sandals) Scrolls scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (DESREVER TSEPMET) scroll of phase door (AURE ENTULUVA) scroll of standard id (FUCK OFF YOU MISS ASS) scroll of cure (MESSED AFTER RUSH AND WHIRLING) * scroll of extra healing (POKE MONGO) * scroll of greater mana restoration (SUDDENLY THE ALTAR VANISHES) Wands wand of trap creation (titanium) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of black glass (black) worthless piece of blue glass (blue) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.