Andy, neutral female droven Feminist -.------.---- |....G......| |...........| |...........| |...........| |..@@.......| ------------- [Andy the Rebel Woman] St9 Dx9 Co14 In5 Wi6 Ch19 FemDroFemNeu Dlvl:1 G0 HP16(16) Pw17(17) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female droven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 79% Potion drop chance was reduced to 74% Monster death drops spawned with only 71% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: whip (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34119 Monster spawn increase reached its maximum at turn 292779 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 723600 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: blob (freq bonus 8) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 216) The monster species that spawned more often: nishikiori (freq bonus 66) The monster species that spawned more often: fart elemental (freq bonus 33) The monster species that spawned more often: cretinized drippy flump (freq bonus 30) The monster species that spawned more often: ejectum fessed (freq bonus 10) The monster species that spawned more often: bright orange jelly (freq bonus 18) The monster species that spawned more often: foxhound agent (freq bonus 12) The monster species that spawned more often: chaotic lizard (freq bonus 33) The monster species that spawned more often: tactical nuke (freq bonus 54) The monster species that spawned more often: cantoned blunge (freq bonus 24) The monster species that spawned more often: spherical laser (freq bonus 11) The monster species that spawned more often: furious colony (freq bonus 20) The monster species that spawned more often: ruthless orc (freq bonus 30) The monster species that spawned more often: dark familiar (freq bonus 88) The monster species that spawned more often: floorshift technic (freq bonus 40) The monster species that spawned more often: annoying cat (freq bonus 72) The monster species that spawned more often: wild wolf (freq bonus 54) The monster species that spawned more often: winged kraken lich (freq bonus 18) The monster species that spawned more often: crystal vortex (freq bonus 66) The monster species that spawned more often: trash subnormally intriguing foxiest (freq bonus 60) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster species that never randomly spawned: mornungol The monster species that never randomly spawned: lethe ettin The monster species that never randomly spawned: green puyo The monster species that never randomly spawned: cryo archer The monster species that never randomly spawned: conscious force fungus The monster species that never randomly spawned: scrounging nobel The monster species that never randomly spawned: Ryouga Hibiki The monster species that never randomly spawned: sand maggot The monster species that never randomly spawned: mushroom bird The monster species that never randomly spawned: clicking patch The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 30) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 4) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 16) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 44) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 37) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 34) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 5) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 40) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 5) Next attribute increase check would have come at turn 1140 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (0) You were prevented from having confusion resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger stone (black runed dagger) Armor killer heels (rain boots) Scrolls scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (SE FERSE PARUM) scroll of phase door (HAHAHAHAHAHAHA) scroll of standard id (MA ARACHNID) scroll of cure (KLATHA DATHA NY ARYATHA) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (AM PO COLVATIO) Tools leather leash (leash) Gems underlaid stone (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.